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JuxoDev

81
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13
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A member registered Nov 30, 2021 · View creator page →

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Shooting oil to make yourself smaller is a really slick idea! I love the underground pipes aesthetic.

Thanks for the honest comment! I definitely struggled with wanting to make something serious and creepy while also wanting to make goofy jokes and simple gameplay.

The visuals for this game are really good, the evil train model is quite impressive for a jam game! The only thing that really bothered me with this game was that falling onto the track meant instantly dying, which was annoying for sections like the one where the train hand breaks the floor.

I'm very impressed that you made this with just SDL2! Using the options menu to be able to beat levels is very slick, and super original!

The sound effects were really good! I really appreciate that it's interesting, short, and funny.

The music in this game is really funny, I like it a lot! I do think I ran into an issue where I wasn't able to take damage, but I liked the upgrade system and all of the projectiles.

I love the visuals for this game! It did feel pretty random though, which made it difficult to strategize against the enemy.

This was an ambitious project for a game jam! Climbing on the sword in slow motion is definitely slick, although it took me a while to figure out how to do it.

I love the art style of this game! The dancing mechanics were very unique.

I really like this concept, it reminds me of the ice gyms in older Pokemon games!

About what Arkington said about bigger resolutions helping, you can set the window stretch mode under display/window/stretch/mode to canvas_items in the project settings. That should make it so that players using different resolutions will still get to see all of the same content. Along with that, you'll want to set the aspect setting to keep.

I love the general wackiness of this game, and the fish is very slick and nice to control! It took me embarrassingly long to fully realize how to control the fishes jumping on land, and so I had a lot of trouble in the level introducing the switches. Great job!

The flashing SLICK!!!!! along with the voice was pretty entertaining! I really like the minimalistic graphics, although I wish there was a little more you could do to control the ball.

I definitely liked the music in this game! Walking around collecting gems was pretty satisfying, as was upgrading my shield.

I loved the art for the penguin! Seeing all of the ice cubes hit each other towards the end of my run was pretty fun. I might recommend zooming out the camera a little, so it's easier to keep track of you cubes. 

This is a pretty solid game loop! A reverse thruster would have been nice, as well as maybe some more enemy types.

This was a very interesting concept, with cool art! I was a little confused about how to play well, and the game felt a little punishing at times. I ended up running out of drink and not being able to do anything but observe or pour drinks for other people in both of my playthroughs.

I love the effort put into the people in the alley! I didn't play very strategically, but luckily my opponents had brain damage.

Flicking in the right direction for the targets is a pretty slick idea! This game is very well made, and I liked the music.

Being able to go to different dimensions previewed by the feeds is a genius mechanic for this kind of game, and I'm surprised I haven't seen it done before!

Trying to hit the saws and knives from the right angle was fun, and a clever way to increase the difficulty!

This was a cool game! Talking to the NPCs to learn how to play the game was fun. The experience overall was very polished.

Starting to run out of health when your lantern is empty is a good mechanic. I wasn't sure what direction to find the town or campfire in, and when I ran out of health nothing happened.

The main mechanic of building your own platforms is really cool! One issue with the game is that it is not pixel perfect, so it renders to more than 160x144 pixels. Besides that, the game is pretty neat!

This was a cool concept for a game! The controls did feel a little clunky, though, and I was a little confused about how to do things.

The game looks incredible! The concept shows a lot of promise. I'll be sure to check back later for the full version.

I got a score of 116! It was fun trying to remember what I had already and choosing the best door.

My game is https://itch.io/jam/brackeys-11/rate/2535457. It's a first-person platformer that I think I accidentally made too hard.

Interesting concept! The potato dimension was pretty funny. Although, I wasn't sure what to do in the room where the robot asks if what I'm doing is worth it.

The game was very tense! The third floor was especially spooky, with the eyes glowing in the distance only to be gone later.

The game had good ambience, and I got excited every time I found a new paper or tape! The field of view and mouse sensitivity were pretty low, though, and it would have been nice if those were adjustable.

Congratulations on finishing your first game! Like others have already said, it would be good if there was some way to intelligently avoid death.

That was a neat experience! The visuals and audio go together well. This could be a neat concept to turn into a horror game if you wanted to.

This is one of the best game soundtracks I have ever heard. Plus, the door effect was satisfying and fun to use. One critique that I have is that the jumps were pretty tight.

This was a neat game! It had good atmosphere, and it startled me a few times. I did think that the puzzle with the colored cauldrons was a little obscure, though.

This was a cool game! I really liked the death effect, and the music was good.

This is a nice game! It doesn't require much thought, but I had trouble putting it down.

This was a fun game, and the art was very nice. Something I'd suggest is making jump button and the launch pad button the same,  as it was sometimes a little weird feeling to have to use different buttons for the actions.

This is a really cool concept! The puzzles were fun, and the 14th level was especially satisfying to figure out. The only major problem I had was on the last level, where I felt like I just had too many different things to mess with all at once, making it difficult to figure out what to actually do.

The VFX were very good! Once I figured out what to do, it was pretty fun. Good job!

This was a fun game! I definitely felt tense a few times once I had stolen enough money.

This game looks great, and the interactive tutorial was definitely a nice touch. The only thing I would suggest is to make it a little bit more clear when you take damage, as I wouldn't realize how low I was until I was about to die.