i did experienced some visual bugs as you mention in the game description as im playing on web browser but spamming the right click feels hilarious as the SFX keeps playing. The character animation feels great but not while attacking probably due to the visual bug also. Overall, good work!
JemyDev
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The movement mechanics does feel very innovative but easy to learn and adapt. Good UX design as i dont feel miserable playing the game. Did had some performance issue especially when colliding with the buildings, probably something is being called every frame while colliding with something. Overall, pretty decent designed gameplay. Great work!
Eyyyy another fishing game! Here are some feedbacks:
- The overall gameplay feels too easy., with little to no goal for fishing.
- The character is nice and cute, i like the overall cute aesthetic of the game.
- You can spam the "F" key to spam fishing lol xD. Also i did notice that you can fish anywhere too.
Overall pretty cool game and does fit the theme. Great job!
Thanks for the debug suggestion, I very appreciate it! I used Unity for my game and my current approach is:
- Check canvas height and record the value down.
- Move the wallpaper's anchoredPosition from current anchoredPosition to the recorded value. So for example: the canvas height is 1080px and the wallpaper's initial anchoredPosition is 0px, Then the wallpaper will move from 0 --> 1080px above the initial position.
This should work no matter what resolution on the height of the screen is but somehow it still occur on your side. I'm thinking is the width of the screen affecting the anchoredPosition calculation too since you are playing on 720x1080. Anyways, I'll take a look at that and thanks so much again for playing and giving out suggestions for improvements!
The visuals of the game is wonderful. I loved the scene transition effect with the slime, it looks super cool xD. It is very polished for a 3 days jam and theres nothing much to complaint about. The tutorial is very clear, I can get the idea pretty quickly. The sound effects are awesome and the idea is brilliant. I do agree that at first the pace seems a bit slow and might feel a bit of repetitive after a while but hey this is a 3 days jam and this is consider a masterpiece. I'm rooting for you guys so keep up the good work! :D
Definitely the most chaos game I have played ever xD Really love the art in the game and the idea of shooting the UI is super creative and brilliant at the same time! At first I was like hmm this is a bit hard for me and then after realizing I can spam the fire rate upgrades, I was like oh well lets see how much more chaos I can create with this... I really had a fun time playing this and thats another 10/10 from me. Great work! :D
Somehow i can get stuck into the maze after being hit by the zombie who will charge forward when he sees you. Pretty interesting idea about the ram usage but instead of just loading back the home screen, show the death / lose screen UI and have a back button to at least let the player know that they lose the game. I felt clueless when I was being snapped back to the home scene without realizing I already lost the game so hope this helps.
Correct me if I am wrong, even though you mentioned you did not use any Ai but I am pretty sure that some of the images are AI generated especially the intro part. Also, give proper credits to any assets you used in the game. Alright lets put those thing aside, gameplay wise I like the mechanic where the time moves when you move. The game over panel looks a bit too stretched which I think 9-slicing technique can solve this issue. The visual is nice and the music fits the theme quite well. I noticed if you collect any collectible by moving back and forth very quickly, it will register I collected it multiple times. Overall nice work.