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fafa2

243
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4
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19
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A member registered Nov 02, 2020 · View creator page →

Creator of

Recent community posts

It is not a game yet, but a proof of concept.

And it works! The terminal action is smooth and it feels to be on Linux! Keep developing!

After the first screen, I go up and find myself in an empty room.

What am I missing?

Nice clicker, short and sweet, it misses a bit of lore/backstory but still quite entertaining.

Ok you need to collect a number of coins to exit.

This is a very good platformer! It is cosy, had a nice variety of levels, is difficult enough to keep it challenging (I especially loved the “no jump” stages).

Well done!

Great game but I cannot beat the Speedrun level. I reach the end of the level (the flag), but then the time keeps running down and I die.

Also controls are missing! WASD Space Ctrl ← for anyone reading.

Cannot run it on repl.it.

Can you provide a download? Maybe I can compile it on my machine.

(1 edit)

Simple but workable sprites, solid gameplay, a math mechanic to complement a the platforming part, and an interesting and challenging boss.


Fairly short game, I got the normal ending, I have enjoyed this!

Excellent 3d platformer tech demo

The gime is short but interesting, it seems "real" 3d (not 2.5d), which would make it more impressive.

Well done!

Very playable and interesting for a game jam, both story wise and mechanic wise. Well done!

Ohhh I am so sorry, totally missed the README.md


thanks!

f@x270:~/download/Sandboxia2D-0.1.6-beta$ make

make: *** No rule to make target 'src/glad.c', needed by 'build/Sandboxia'.  Stop.



↑ is the makefile correct?

Very nice roguelike, extremely polished considered it was done in two days. The two mechanics complement each other in interesting ways and graphics add to the usual nondescript ascii drab, well done!

Nice retro 3d and challenging action!

Just two levels, but the platforming action is solid, I approve!

In a sea of pretentious adventures this game manages to be:

- fun
- thoughtful
- cute

Well done!

(1 edit)

I have just finished this with a friend, and what can I say, it is fun, play it!

The idea is both novel and cosy, a way to enjoy IF in two, without requiring servers or an internet connection (you could play it both in the same room, on different machines)!

The story is there but not prominent, some puzzles were a bit too hard for me but the hint system is superb (and the hint mechanic too, you have to ask your friend!), so again warm feelings.

I hope the author keeps making games!

SPOILERS AHEAD

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My friend had problems because he typed `GO UPSTAIRS` and `CLIMB UPSTAIRS` but the commands were not recognised.

I managed to solve each puzzle on my own after reading the hints bar from BEFORE.

Simple but good, I liked this!

Ecco the Dolphin, but with a murderous soap bar.

Game is short but was fun, well done!

Ciao Riccardo,

    abbiamo provato Jens Queue Koncertedly. Ovviamente «alla cieca», cioè nessuno ci ha spiegato le regole, le abbiamo lette insieme e deciso via via cosa fare.

Qualche nota/consiglio dalla nostra partita:

- per me dovresti mettere in evidenza subito (nel riquadro in alto) che il gioco è per due giocatori, e che serviranno due mazzi di carte (francesi o italiane).

- avere anche all’inizio un’idea generale di dove si andrà a parare con lo scopo del gioco sarebbe utile per una più facile lettura (p.es. «lo scopo del gioco è guadagnare più punti dell’avversario grazie a delle combinazioni di carte nella nostra colonna»).

- abbiamo fatto: il primo turno io inizio e spendo i miei punti azione, poi l’avversario. Al secondo turno (dopo che si sono scartate/pescate le carte) il mio avversario inizierà per primo e così via. È corretto? Andrebbe specificato.

- Se ho nella mia colonna per esempio KQQQQ posso come prima azione scambiare il Re e la Donna, e poi la seconda azione scambiarli di nuovo (ritornando così allo stato di prima)?

- Ci sono delle piccole imprecisioni tipografice (mancano i punti alla fine di alcune frasi).

- Forse metterei i colori di ♥️ e ♦️ in rosso.

- Non abbiamo capito esattamente cosa sia una scala. «Four cards in sequence, one per suit». Ma noi abbiamo solo KQJ! Vuol dire che KQJQ è «in sequenza» perché non ci sono buchi tra una carta e l’altra?

Riscontro più generale: per me il gioco ha potenziale perché i giocatori interagiscono tra di loro e il materiale di gioco è presente in quasi ogni casa italiana. Continua a sviluppare nuovi giochi!

Very very very interesting experience, thinking about your own narrative is challenging and rewarding.

Congratulations, an ace of a game for the jam!

Had fun playing this, "chasing" the narrating voice was a nice touch. Well done!

Interesting game, for sure the more experimental of the jam, happy to have played it.

Note to users: I needed to click on "Enter fullscreen" to make this playable (fullscreen makes it more immersive too).

This project is used only for free and personal use, this must not be used for commercial purposes, paid projects or games without creator permission.”

↑ This is not an open source licence.

This is definitely not open-source.

No worries, I appreciate the effort!

This run good on Wine. Keep making games!

Mhhh still problems:


~$ ./thefireofardor-1.2.0-x86_64.AppImage

Traceback (most recent call last):

  File "/home/carsten/.local/share/virtualenvs/src-zA22MTc_/lib/python3.12/site-packages/cx_Freeze/initscripts/__startup__.py", line 140, in run

  File "/home/carsten/.local/share/virtualenvs/src-zA22MTc_/lib/python3.12/site-packages/cx_Freeze/initscripts/console.py", line 25, in run

  File "TheFireOfArdor.py", line 2, in <module>

ImportError: libsharpyuv.so.0: cannot open shared object file: No such file or directory

Thanks for caring about us Linux users!


PRETTY_NAME="Debian GNU/Linux 12 (bookworm)"

Linux binary fails with

`ImportError: libjpeg.so.8: cannot open shared object file: No such file or directory`

which is weird for an appimage, libraries should be bundled, right?


`wine` works fine though~

110 kills, forest at 100HP, I 100% this!

Consider adding levels, it is a great game.

Good tower defense game! Was pleasant to play and each way was unique on its composition, very interesting.


One thing I did not like about UI: if you want to place another animal, you have to right click before left clicking on it.

Well done!

Good physics, I enjoyed driving for a few laps especially with hills.

Lad the Linux download is actually a Windows executable!

Aventura interesante, algo divertida, desarrolada en manera sencilla y con grafica bonita.


Me ha gustado mucho "hablar" los dioses y los varios hombres y mujeres en la envestigación.

Y todo esto en más o menos 200KiB!

A fun-to-play roguelike: ten levels, different characters to choose, tiles and some animations instead of ASCII.


I had fun beating it: I went for a pacifist conduct. Sometimes it can be cruel (a string of unlucky potions or unlucky scrolls), but that is part of roguelike experience I guess.


Well done!

Yes!

A couple of notes for the developer:

- the "back" button is placed on top of the "menu" button, wich is at times confusing
- the mansion looks quite old from the outside, very modern from the inside, which is a bit jarring
- there is a lot to click in the pond, but not much to get, which I guess makes for awkward gameplay but good immersion

A solid inherithed/haunted house game, with good characters and dialogue, relatively straightforward puzzles and good music.

The thing I liked most about the game is the atmosphere (which makes or breaks this kind of games). It was satisfying but a pity the game is very short.

Mhh I read the book and found a safe, I am stuck!

I find the idea interesting, but there is work to be done on UX level.


I read `instructions.txt` and `entrance.txt`, where to go next?