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DandaDev

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A member registered Jul 01, 2018 · View creator page →

Creator of

Recent community posts

well well well, there aint enough room in this jam for TWO Bayblade Arenas!
Jokes aside, this game was pretty fun, it felt really well polished, I feel the only thing that would need some work is the actual movement of the bayblade, it just felt a bit too uncontrollable at times. The leaderboard was a nice touch and made replayability really fun! Overall nice work!

This is definitely the most fun game Ive played so far! The tutorial was super serious, the gameplay was fun and enjoyable and the upgrades were really well though out. I only had a few nitpicks, like how you can lose yourself on the screen very easily, how enemies can be hidden behind the UI at times and how you cant see what items do in the shop. 

This was also another minor issue, but at the beginning before I purged all my blood bullets I was looking back and forth between my player and my bullets to avoid the blood ones, taking me away from the combat, maybe this can be solved by move the UI above the player and making it smaller, idk, its not a big issues if the player decides to purge their blood bullets.

Still overall it was the most fun game I played during the jam and the tutorial was really funny, god bless you tutorial Larry.

Loved the vibe of the game! As a huge fan of FromSoft the audio and aesthetic reminded me a lot of the Kingsfield series, I think the difficulty should be improved though something like adding more movement capabilities like dashing or (rolling in this case) and adding more enemy attacks. Other than that the vibes and audio were all really good, it had some good juice too!

Reall solid game! It was really well polished and really fun to play. I wouldve loved to see more features put into it though, like a shop or maybe more variations for builds, just because sword and wand were basically the only way to win. Props to your team because it was very easy to digest and understand right away even without a tutorial!

You are really good at rouge-like, this is unbalanced rouge-like, therefor you are good and this game is unbalanced.

Really fun puzzle game! The mechanics were very clean, interesting and very easy to pick up. The level design and mechanics were also clearly thought out and fun to play through. Overall its a very solid entry and really fun!

I know right, hes so kind to act for a small indie team like us. Also yeah the slowdown bug is very weird, its our first time seeing tbh :( but thank you for playing!

Thank you so much for the kind words! Yeah I think us coming up with the full idea and the full vision day 1 definitely helped us kickstart development

 Oh no, this is our first time hearing about that bug :( Thank you so much for playing tho!

Thank you so much for playing! Yes I cant believe we landed Mr. Gosling himself, we were honored to have him.

Thank you so much, we got some very talented artists who really made the game pop, I would recommend giving both of them a follow!

Solid Entry! The casino management aspect was really fun and unique!

this shit is so beautiful : r/araragi

I love committing gnomecide

Thank you for playing! Unfortunately that camera  bug is because you have more than 5 allies, it was a last minute bug but I'm glad its not game breaking. Definitely check out our artist and producer, props to them for creating such good pieces!

Thank you! We really do want get it into a state where its more fun and how we envisioned it from the beginning.

Thank you!!

Thank you! Yeah its definetly wayyyy to easy as of right now and can use a few challenges, better difficulty scaling and goals

Thank you for playing! We really did want to improve the trading aspect of the game a big more but we just ran out of time :(

Im glad you enjoyed it! Haha we totally forgot that selling the ballista turns it more into a idle game. :)

Yeah the scope grew wayy to big and robbed us of time. Thank you for playing tho!

I know right, shout out our very talented audio designer, make sure to check them out!

I want to push some updates for my game but I don't want to mess up my submission and get disqualified. Am I safe to make changes to the build?

Thank you! :D

Thanks! Fully agree, the issue we ran into is how to make the cards text visible without them taking up the whole screen. Its a tough one and we just opted to add inspection.

Thanks! We have an extremely talented artist, defently check them out! Yeah the attack button was kinda bugged, you can avoid it by clicking it slowly when needed :/

Im really glad you enjoyed it! I felt like it was missing so much and we wanted to add so much more but ran out of time.

Thanks! Yeah the zoom in was because we had issues with card sizing 4 day jams are brutal :D. We are also planning on improving the game a bit more, we might post Devlogs here on itch so definitely follow if you enjoyed it!

Thank! Im glad to see you made it to the end!

Im glad you enjoyed it!

Thanks for the kind words! Im really glad you enjoyed it! Ill think about turning it into a full game

Thanks for playing! I agree the menu seems to be a common issue especially at first.

I appreciate it! That also sounds like a great idea, Ill think about about continuing om this project after the jam, I also agree that the menu was a little confusing at first.

Thanks 6lacksheep

Thanks! Im glad it came off as satisfying!

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Thanks for playing! Didnt get to tune into the stream this morning but glad you enjoyed it!

Thanks for playing! yeah that a bug from the pickaxe being too big I think :/

Thanks for playing! I wanted to add da juice, ran out of time :3

Thanks for playin! I do feel like I could've improved the progression a bit more because of how fast it ramps up but oh well.