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DNGNCLUB

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A member registered Dec 07, 2022 · View creator page →

Creator of

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Thank you! I do, but i dont have a definitive timeline yet!

That's what we call perfect timing!

Thank you!

Thank you!

yes great question, the driver has a move called "NEED SPEED" which allows you to spend Fear to increase the Speed Limit while driving!
But depending on the moment (say as part of your reaction to a player Failing with Fear) you could spend a fear to increase the speed limit. 

Thank you for your kind words, hope you enjoy!

Hi, great questions!

You can pick any size ship you would like, they each have their own ability that can help determine what your character is like - as the rig is an extension of the character... 

You can do full FP or you can roll your rig die at character creation and see how much you start with.

The way this balances out is that the smaller the ship, the higher the chance you roll a one - which just lets you jump without spending FP. The bigger the ship, the more "negative" encounters you can potentially roll on the NAV table.  And if playing Co-op there are more incentives to have Rigs of different sizes in your convoy.

Thank you so much for giving it a look over, its one of my favorite games i've made!

no worries, always here to help!

Hello! The players start the game by calling the phone number, the GM then gets Fear equal to the number of players. Hope this helps! Let me know how the session goes!

It's on my list. Originally the intention was to use index cards... but i've had a few people ask about real sheets. So hopefully soon!

Potentially, you could easily take the world building stuff and port it over. If you havent you should check out THE BUREAU which was a major inspiration for this game!

good question! it is a bit unclear. In general all the drivers moves piggyback off the Kill move. So a d20 + a bonus dice as described there. Hope that clears it up!

You're great! Thank you!

My pleasure! 

Fuel points are a narrative currency the players generate anytime the D12 they have designated as their "Fuel Die" is higher than their "Fear Die" when making a an action roll.
They can be "spent" to :

  • add a d6 to a nother players roll
  • activate a Memento to add a +2
  • spend at STOP to replenish supplies (which will increase your Fuel Die size if its been reducted)
  • as a way to do something that bends the rules of the game or ruling of the GM
  • most importantly, if a player fails a roll and would die as a result they can spend *ALL* there current fuel points to narrate how they narrowly avoided death!

Hope this helps, let me know if you have any questions!

Yeah, I can see how thats a bit unclear. The intent is that the range increases with each tally. So if a car had 3 tallies, X would be 1-3. a car with more tallies than its dice size is totaled (ie better find a new ride).

This is great input, Ill reword that in a future update!

Tally marks could be cleared by taking the car into a mechanic, which would cost Fuel points per the GM's discretion .

Oh wonderful! Thank you! If you so, let me know how it goes!

Since HMD uses the Daggerheart dice resolution as its core mechanics, I would recommend using the dice roller on Heartofdaggers.com . It wont be perfect but you can at least roll as a group that way.

I saw! Thank you!

Ask and ye shall receive, I'll add 50 more!

Perhaps the mailbox is full , I'lltroubleshoot it

Awesome! Let me know how it goes! (Noted and will be fixed in a future update)

Gonna have a bigger one soon, lol.

Thank you! Luckily I have an editor taking a pass it it before it get printed, so hopefully all my typos will be caught. (But email me and I'll send you a download code, too lol)

Thank you again, Jules. The game has been updated and the clarification has been added to page 6.


great question and a big oversight on my part to not better explain! 

when you roll the drive dice, whichever of the two dice is higher indicates if you roll with FEAR or FUEL.

Example: If the speed limit is 10 and your total roll (with mods) is 9,  you fail. if your Fuel die is higher, you "failed with fuel" and gain a fuel point. Alternatively , if your fear die was higher you would "roll with fear". 

which ever was your the higher of the two is what you "rolled with."

This is monumental part of the verbiage that i forget to include and will update soon... which would have been awful since this is going to print soon, lol. ( i was 100 percent sure i had it on the page, and was shocked when i reread it just now and it wasn't there).

As a thank you for finding this blunder, pick another game from my catalog and  email me at dngnclub@gmail.com and I'll send you a download code as a thank you..

(1 edit)

Thank you, Krista!

I love that! 

No, but I've been meaning to make some, I'll put it on the list. (Originally I like the idea of just using index cards, but character sheets are boss)

Hi , I just added a few more — enjoy!

Thanks, buddy! more info to come soon!

these rock, bravo!

Thank you so much! I hope you enjoy, here if you have any questions 

This just made its way to the top of "must play" list. Stellar work!

and there are no dumb questions! thank you for asking!

There is no physical game yet, but im exploring some options in the upcoming months. I'll post an update when they become available!

Thank you so much!Each size of mech grants a number of modules and you get additional modules based on your tier. 


Ex if you are Tier 2 and you are piloting a solo mech, it can have 3 modules!

Hello, I just added 50 more! All I ask is taht you please leave a review if you end up liking it!

That's awesome, please do!

I just added a few more community copies, feel free to grab one and see for yourself!