Thank you ! The ideas came by trying to trick it, actually. At first the snowball wasn't melting so you would just clean the path and go back safely. Then, ennemies were not hard enough so you could just go past them. And at the very end I added the fact that you can't throw if you're behind your snowball, because it was way too easy to just roll and throw balls through it ! I like the result at the end, it was really not that obvious at the beginning of the last day ;)
guillaumequillet
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Such an incredidable game for a game jam ! Have to admit, I am really bad at those card games. But I really tried. The first impression is how incredibly polished your game feels to play. Options like fullscreen, pausing... for a retail game would be normal, but here in a small Gosu game jam, it feels really nice.
Graphics are really good, concept is good too and you really pushed that far with lots of cards to deal with. Maybe some quiet music would add something to the atmosphere. But again, what a game, good job !
As an already old fellow, I knew the snake game on my Nokia 3210 so your game felt nostalgic ! Controls are really good, you can do really fast changes of direction, so the game is playable. My concerns would be that the map feels really gigantic, compared to the original game (which looks like a 28 x 13 grid, something like that) :
so tension feels different because it takes a lot of time to go across your screen.
Noticed two other things :
- you can go through your snake without any issue, which is not possible in the original game and adds to the tension in the original one. I don't know if that's a choice or something you didn't get time to implement.
- the score bugs in my playthrough : I can see it going up, but immediately goes back to 0, whatever length my snake is.
Otherwise, in such a short time you had, this is already a really solid implementation !
Cool game with nice graphics and relaxing music. It's interesting to take some risks trying to destroy elements instead of jumping above them.
It's possible to add some orientation to the gun using the mouse, but it doesn't seem to be used in the gameplay. I guess you didn't have enough time to implement something around it. Nice one !
I miss your classical RPG elements on this one ! Music is cool and dynamic. There is not much, you didn't have enough time for this jam, but you manage to add some tension using the reload constraint and adding so much ennemies at the end. I like that you can dodge jumping as well as straffing because of the ones falling from the sky. With more time, you could have done something really cool !
AMAZING ! Can't believe what I just played ! Graphics are cool, everything is so dynamic, with great particle effects. Music si so cool and the gameplay is really original. The way that you don't really control your panzer but you kinda do... it's interesting. And of course, you had to add some RPG Elements... great touch too. It's so generous for such a small game jam... Can't wait to see the Chaos Penguin again !
Interesting concept ! Really like how the moon can protect us, which leads to some risk reward, trying to anticipate if the moon will block the asteroid or not. The game could have benefit a few sound effects to feel more dynamic. I like the simple graphic style, really nice. And I have to create some splash screen too, the Cyberarm Engine one is really cool !
So glad to be back on Penguin universe ! I love how you mad those games connected with each other. The introduction is cool, maybe the texts could last a little longer for non native english to be able to read them.
The game is more a versus fighting game like smash bros than a platformer to me, even if there is a platform you must stay on. I find the game really difficult and feel that each time I won I was lucky on some way. The IA is really well done, maybe too much :)
The graphics are cool and the music is awesome ! A controller support may have helped me on this one. I really like that you take risks each jam, because you could have simply relied on one of the several great platformers you already did in the past. What will be next ? A guitar hero clone ? ;)
The game looks cool but it's not a platformer. From what I guess there are only two buttons available, so my comment is based on this assumption.
If timed correctly, the two hits to take take an ennemy are easy to get. I don't know, I feel that I just don't get it, like there is more to it I can't understand. But if the idea was to create an endless runner with battle, it can lead to something interesting with a bit more work ;)
The concept is interesting. It's quite frustrating to have to validate ourselves that the goal is reached (which seems quite easy to implement since your collisions seem to work really ok). The game really must be played fullscreen because the mouse is not constrained inside the screen.
But I really wanted to clear every level and quite enjoyed it. Nice work !
That's an interesting concept. Graphics are cool and music is relaxing. I managed to clear the level but I'm not sure if it's possible to clear it without taking damage, seems to me that only one route is making it to the end.
For sure the idea is original and with some more situations and more cards it can be a fun game to play.
I really liked it ! For some reason, my xbox series controller didn't make the cat jump (only moving), so I had to play it on keyboard.
I managed to finish it, and I really like how difficulty increases. It may be because of the keyboard gameplay I had to go for, but I find it almost easier to only keep the cat jumping never releasing spacebar, because it's possible to bounce on dogs.
The only part that surprised me was the two platforms on top of each other : it's really strange that the cat seems to teleport on the one above. I really like how the cat respawns on death. We created almost the same game (collect things avoiding ennemies until a final flag) and I find your solution way smarter and less punishing than mine. Great game ! :)