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bibliomancer

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A member registered Jan 30, 2020 · View creator page →

Creator of

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Thank you! It's always lovely to have a returning visitor. :)

(also a fan of how you're seeking out opportunities for interstitial brackets and parentheticals!)

Really lovely shifts of color and perspective between screens! 

Thank you! It's a very fun tileset to play with - I'll be definitely checking out some of your others soon!

Sure! It's very much a work in progress, but here's my first little scene that I've been putting together for some sort of car-driving game in GB Studio -  


And here's a rough little gif of the draft in action:


I'm having a ton of fun building a little city with these tiles --I really love the kind of somber/eerie vibe they impart as they're placed together. 

Having not used Wigglypaint myself, I was totally unaware of all of this theft/impersonation before now! Great job documenting everything -- I read through the Google doc as well. It seems like quite the stressful mission to take on, but a really valuable service/investigation for the community.

I got Ping! (little purple fox sprite)

I always love a good little quiz-companion game, and I can imagine all kinds of ways in which you might use these little guys in a follow-up game too! Data_Companion Mystery Dungeon plzzz 

get your mops, folks.

[really excellent work! a hammer of an ending here.] 

This is so well done! I love how you built in the little yes/no UI element and the multiple endings :)

It's so funny, I bonked myself against this so many times like two years ago, never made it past the point where the character splits..... and then I came back on a whim and beat it in one shot today! Really one of my fave pico-8 games.

horse button deserves 10/10

This piece is so well-executed in FlickGame! I showed it to a few of my students as a great example of what one can do in the tool with narrative, pacing, and slight visual shifts -- it definitely got some of them eager to make their own.

"peopleing the centers and distances, the faraway / Sparrows scurrying / Unknown their resting-place." is so good, I am again and again amazed at how people make these combinations sing. Thanks for playing and come back again soon!

Please do return! I'm really impressed with how cohesive your poem turned out - each line pours smoothly into the next, which feels like the result of some very well-tuned line choices.

Congrats on the release! It was such fun to play around with the previous version, and I'm looking forward to digging around in this one!

I love the enjambments throughout this: "the breeze is a child, shy / whacking", "cellular tablets, and cellular / avocado", "the sound of sweeping / Virtue" -- all such great combinations!

Considering where you pulled that last line from, you really did a broad exploration of the house! I like imagining you with a nearly-full paper frantically pulling on every doorknob and drawer handle possible.

those three little notches of different jump sizes is so incredibly satisfying, and their little noises are bonking around my brain all day

For sure! It's honestly great timing to get into the form -- the first Game Poems literary magazine came out just a couple months ago, which includes a good range of that kind of work: https://gamepoems.itch.io/game-poems-issue-1-first-moves. One of the editorial leads, Jordan Magnuson, also put out a book a few years ago on the topic, which is a great starting place too: https://www.gamepoemsbook.com/

Honestly it's still a very fluid genre and there's a lot of folks on Itch putting stuff out in the process of figuring out it's constraints -- the "game-poems" tag on here is a great sampler too: https://itch.io/games/tag-game-poem.
 

Thanks! I hadn't thought too much about the player(s) reading the parts out loud also kind of working like a performance in itself.... that's giving me some helpful ideas!

Hey, thanks for playing - it sounds like the intended experience really made sense to you, I'm pleased to hear it. And doubly glad to serve as a first encounter with game poems -- there's some really interesting work in the form all over Itch, perhaps it's something up your alley for a future work too?

This really encapsulates the weird social games of figuring out one another at a party -- after a few rounds I was very much feeling the pressure of "oh don't pester this person too much or else everything's going to feel bad but also what is their deal???"


It's a good touch (and a challenge), too, that I'd often forget about keeping track of the party's vibes - by the time I would realize we were on the verge of a Bad Time the door was often too far away for me to leave in time. Reminded me a lot of trying and failing to extricate myself from a house party on its dying legs in my 20s.

This is remarkable - the most simultaneously impressed and unsettled I've ever been with a Bitsy game. Really impressive balance between clarity and noise, especially with the Bitsy visual constraints.

this is a very witty implementation of the idle clicker mechanics!

hell yeah i was one sinful eel

The sound design on this is phenomenal, as is the efficiency at which you start feeling out how to navigate the mechanics. Really holistically remarkable work.

Thanks for playing, Jordan - those transitions were fun to fiddle with.

I really love all the grasses in this! They slow down the walk just enough to make the navigational experience that much more intentional. Definitely felt like a little wolf sniffing out some tasty groundhogs.

Fantastic -- what a great way of working with the constraints of bitsy and the jam! I really enjoyed this.

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really excellent work here - amazing unity with the mechanics and hesitation and time-sensitive freaking out about what do next. really got my heart tied up in knots. 10/10

I love the screen/scroll as a densely-packed woods that's a bit hard to navigate. Also felt very accurate to the concept for the player to start interacting with objects only to learn, too late, that early choices were already impacting the results!

Saw this in the Indiepocalypse discord - I love this art style so much! I'd very much be a fan of a whole series of exploration games in this style.

The sharp transition definitely comes through (and works very well with the piece!) But yeah, fine tuning the Bitsy dialogue timing with exits can be real finicky sometimes!

Love the use of sound here, and how the dark really sneaks up on you. I'm already looking forward to your next Bitsy train trip!

When I played it, there's a bit of a sudden transition that happens as the "So dark." line appears, as if the scene changes in the middle of the dialogue generation -- is that sharp cut intentional?

I liked these dogs a lot, mourned in their red loss, rejoiced in their blue return.

Love a good full-keyboard control scheme! Really fits the poetics of the piece too.

loved the various implications from each of these little spaces and their relationality -- this would make an excellent exhibition piece, I could really imagine it projected onto a gallery wall or something like that!

I loved this, especially the feeling of figuring out just how far one can stretch their attention from what's already occurred. Thinking about the ordained fate of an auto-scroller.

This is really well-done. I'm struck by the sense of pressure with every touch -- even the first scene, leaving the player to figure out if/how to reach out and touch a figure from the back, really embodies the vulnerability/power dynamics that keep expanding as play continues.

oh man I love this concept, currently imagining many many dice with catastrophic numbers and overly complex requirements for rolling them. the wheels are spinning for all kinds of meta-narrative adventures with this system.

I love this! "the coffee that's / someone moving in. / the smell of oil on / Whole Pools of it" is such a great series of combinations. And I can tell from some of these lines that you really explored the place! Thanks for playing!