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Bonnie

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A member registered Jun 10, 2020 · View creator page →

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Thaaaaaank yooooooou! :) <3

Thats a fair criticism, honestly dropping the theme at the end was a last minute moment of doubt & I kinda wish I hadnt! 😅

The choppy exposition-y style was a concious choice though, my hope was to convey a sort of regimented dissociation... Ill have a crack at editing it to see if I can get it to convey that feeling a bit better!

Thanks for the feedback :)

That was a very satisfying read, the little slivers of almost implied doubt & humanity scattered throughout a cold calculated scene told a wonderful story! <3

Thank you! ^^ <3

Thank you! <3 <3 <3

The pragmatism of the characters was borne out in the writing style, and the internal monologue was perfectly conveyed. I really enjoyed it!

I really enjoyed the gentle pacing. The writing really allowed you to extrapolate a much larger narrative without having to spell it out <3 

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Thank you! I was aiming for that bittersweet balance, so glad it landed! ^^

Ths was a really fun entry, I really enjoyed reading it :)

Thank you! <3

That was gorgeous, and the ending absolutely perfect <3

So much falling! XD

I really like the graphics btw! ^_^

Sorry I completely missed it! I hope it went well!

Thanks! ^_^

This really made me laugh 😁 Im looking forward to playing it with my game group!

Aw! Thank you! :)

This is such a beautiful game, I am completely in love with the art style <3 

It is a very short game, but honestly it doesnt need to be any longer. It is really well paced & explores self doubt in a nuanced way, while at the same time not pulling punches! ...Also it is a little more relatable than I'd like to admit!

I really enjoyed this! When #609/Cheese puts the bow tie on for the phone call it is such a lovely detail & made the rest of the story all the more poigniant <3

Oooh That sounds awesome ! :D

This is so simple, but it really made me smile <3

Thanks :D

This is genius! :D

Thank you! <3 It's nothing fancy, but I'm pleased with it :)

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I've got another submission that was originally written for the 12 word game jam. :P

I'm not entirely sure you can completely call 'remember matches' a proper rpg, but I think it fits the theme at least.

Bonfires are a way of celebrating, they provide hope, warmth and light. Ever since I can remember its been something I associate with people coming together - informaly with friends and drinks, or as big public events. Its symbol of community and friends. On the flipside I've also had people new to the neighbourhood seeing them as hostile and threatening to report us to the police... so theres a wee bit of defiance in there too.

Now the role play bit is simple. Stick a few people who like roleplaying around a fire and they'll roleplay/improvise. No rules needed! :P

This is such a lovely collection of games with beautiful illustrations. I think the 'constellations of loss' is my favourite thing so far in the 12  word jam <3

This game is lovely concept! :D

(Though I was unfortunate enough to draw the 2 of clubs as my first card, on my first try!)

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'A hundred years' is a GMless TTRPG game I designed for worldbuilding  with my players. It follows the relationships of a group of characters over several generations, building up a family tree and following how the world changes around them.

It is also pretty much setting/genre agnostic :)

Thanks! :D

(Also I realise this reply is a year late... its been a strange year!)

I love the mechanics of this- Am looking forward to running it!