This is really great for the most part, but setting up the mines and such at the start of a level gets a bit tedious... There could definitely be some QOL for mobility and such. Being able to fall off of ledges if there's ground below for example.
Acamaeda
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Bullet 2 is extremely inaccurate. Also somehow I had bullet tier 2, freeze tier 2, and mine (maybe tier 2), and it said "hybrid" and they became two freeze mines and I lost the bullets. Edit: It seems like bullets+freeze always becomes freeze mines.
Also, it seems like once your painting power gets high enough, it's enough to let you hang on for a long time and it's less clear why you actually lose.
Some nice QOL features:
- The ability to search for categories
- The ability to manually combine categories (because sometimes there's overlap)
- Fixing the collection items to be the more commonly appearing versions or allowing either (e.g. Galileo instead of Galileo Galilei, Southern Ocean instead of "Antarctic")
Incremental games are great when they're set up in an "unfolding" way, where you unlock new content instead of having it all dumped on you at the start. Some of the features are probably already like that, so instead of having access to them or their tab it should say "unlocks at 100 whatever points".