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CKana

206
Posts
15
Followers
5
Following
A member registered Mar 27, 2018 · View creator page →

Creator of

Recent community posts

Love how you intoduce the mechanics through trial and error instead of a tutorial. Using the poses to display numbers is genius. Love the music.

The camera seems to move ahead of the player instead of following, which feels disorienting

I'm pretty sure it was just bad luck

Quite enjoyable, although a bit too easy to beat without losing any lives. The weapon UI is a bit clunky. Sound effects would be nice, and would be cool if upgrading units changed something visually (at least have a "Lv 2" text or up arrow or something near the unit).

I suck at puzzles and couldn't beat some of the levels, but thanks to another comment, I found out how to skip them. Super well polished game, well done!

Cool concept! Just needs more maps. The camera behaviour is a bit annoying.

https://ckana.itch.io/that-time-i-got-kidnapped-by-jerry-from-highschool-and-was...

Decent game, a bit like ours but the numbers get a lot crazier. Great job on the sound effects!

Extremely difficult, successfully pissed me off. Cool artstyle and music.

Nice art, good polish. I find it very difficult to control the outcome of the spinning at all. The heal options only appeared at the beginning of the run where I didn't need them yet.

Well polished puzzle game. Love the visuals.

Interesting gameplay, very short, but the graphics and music are great!

Fun mechanics! It got too easy once I realized that I can steer after spinning and launching.

Fun but too difficult. Avoiding damage seems impossible. I wish the shooting was automatic, because there's never any reason to stop shooting.

This is pretty fun, music and sound effects are great! Some of the visuals could be fleshed out more, but I like the mix of 2D and 3D.

The 3D visuals and the main menu music are great! The Bey-building UI could use some work.

Charming game! Audio and visuals are great (you made all of it?)!

Lovely spincremental! Divorcing wife for extra work time was totally worth it!

I spent 5 minutes looking for the enemies, and the combat was another 5 minutes of just spinning in place? Maybe I misunderstood the game?

Yeah, it's cool how many directions this idea can go, it has a lot of potential. I like the brake mechanic in your game.

Well polished roguelike! Upgrading the starting symbols seemed like a much better strategy than adding new ones, and rolling for the upgraded symbols is generally better than going for the unreliable combos. Realizing this made my second run really easy.

Very creative puzzle game! Love the art and music! Too difficult for my smooth brain.

This was really fun, until suddenly I wasn't able to interact with anything anymore.

Cool story, love the vibes, but the gameplay is confusing and I got stuck floating through outer space for infinity

Credits should be on the game page. They showed up briefly at the start of the game but it wasn't enough time to find out which assets are original, which would be good to know for rating purposes. Cute pixel art!

Cute graphics. There was music in the beginning but it stopped while I was reading the initial letter. Would be nice to have some player agency, like having a choice between different upgrades.

Really fun game, graphics are nice too! I tried level 4 at least 10 times but it was too difficult for me. 

It just wasn't very fun to be honest. Repeatedly filling out the same form. The slot machine felt kinda like an ad break: a waiting period to get back into the game.

Fun rhythm game! The money and upgrade stuff doesn't really mesh well with it though. I would much prefer if all of that was replaced with an extra song.

I enjoyed the graphics and music! Can't say the same for the gameplay though. Would be nice to have a trash can for the excess words on screen. 

I like the visuals and the gameplay. The distorted "Let it roll!" starts sounding kinda obnoxious after a while, and the music stopped playing.

Pretty sure I've heard that main menu music before, did you forget to give credit?

That was... interesting? The gameplay was not very engaging, but the music and sound effects were well made!

This game is great, can't believe it was made in just 9 days! Love the visuals and sound effects!

Great story, sadly there was no pause button and I had to go do something mid-conversation so I missed some of it.

Cool art and game mechanics! Having to start the whole game from the beginning really sucks.

Amazing visuals and audio! Very polished, the cosmetic options are a nice touch. It's difficult to find anything in the shop that actually helps you win. It feels pretty much full RNG.

Wow! This one might be my favorite. Amazing game design, art, audio, polish, everything.

Update: My third attempt was going very well, but when the wheel landed on the credit card, the game turned into a black screen.

Very well executed roguelike! I made it to round 6 on my first try, but I'm definitely going to try again. All the tooltips show up all the way at the left edge of the screen, and some of them are partially off screen.

Well polished, good job on the music! The roulette feels a bit pointless when you can get infinite money from the die. There are no stakes.