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Cmak0ta

165
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7
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A member registered Nov 29, 2020 · View creator page →

Creator of

Recent community posts

thanks!

yeah, it was against the red stone before and it was impossible to see haha, its still not perfect, will keep that in mind if I iterate on it further, thanks for the feedback!

Thanks <3

I appreciate the feedback, I might find a way to allow for both on the options

those are some great suggestions, thank you so much!

The blocks highlighting I tried to do, but unfortunately was not able to, and I wont have more time to put on the game before the jam ends, but for a next version I will definitely revisit it

thank you, appreciate it

thanks!

Hey, I appreciate the detailed feedback. The music feeling like it matches the game speed is just a coincidence, but I also felt it when playing haha

Regarding the theme, I agree it is not the best fit ever, but I at the original plan stuff would be more strange, I just never got around to making it that way, mb

thanks!

thanks!

I am quite happy. It was my first time completing a Jam solo and the result is a safe, but overall well rounded submission, I would take it anytime :D

nice! GGs

100% allowed! Go for it, as long as you have the rights, you are allowed

Amazing work, same as your other packs, will definitely help on my current project, thanks!

Hey, thanks!

We appreciate the detailed and valid feedback, if we continue with the project we will make sure to work on the points you mentioned

Thanks for the kind words!

One tip I can give you is to push hard for a working web build. At least for me, not having to download and run anything from a stranger on my pc is always a big plus

What a well polished game! Loved the screen transition effect, and the small teleport animation at the start of the levels. The pixel art is also superb, specially the full sized character on the score screen. 

You did great, contrats!

So close!

We wanted to get it somewhere around nostalgia filled and still modern touches. Its definitely not perfect, but I feel like we were close enough :)

Thanks for playing!

Thanks for the kind words! We are glad to be able to the get the "GO GO GO" sentiment across haha, we were all like this during development as well

Appreciate the thoughtful and complete feedback! Thanks for playing

Amazingly well done! Really good pixel art, the polish, transitions, sound effects, everything was on point, congrats!

I could not get the game running on my browser :( (Windows + Chrome, all pretty standard)

Really cool idea of movement mechanic with the restrictions! I feel like having a few more people on board could really bring the concept to life, but it works well as a tech demo, congrats!

Cool game, pretty well polished and overall fun experience. A little bit too hard for a Jam entry IMO, but still fun!

Simple and effective, will be happy to keep an eye here for future versions, but from v.1 already, it does what it promises and let us focus on the fun part of game making, thanks!

Thanks James!

There is actually no AI, the robot follows a pretermined stroke sequence, but I definitely agree we could have done a better job of explaining and show this to the player haha, thanks for the feedback

Hey Jerry, thank you, it means a lot to read this! We already have a few ideas in mind if we ever decide to continue this game :)

Yeah! I got the same reference from a friend after the game was done, guess it was sitting in the back of our heads somewhere during those years haha, thank you!

Thank you! We had a lot of work, but it was lots of fun as well :)

Thanks Bolt!

Hey! This must be some browser security setting, we use localstorage to storage player progress, I am sorry that this is making you unable to play

Thanks for the feedback! Glad you enjoyed it!

Appreciate the feedback and ratings <3

The strokes are predetermined indeed, for example, in level 2 it will always be "strong forward", "strong up", "strong forward", "strong backwards","strong backwards", or something like this haha. But we could have done a better job of displaying this to avoid confusion :)

Thanks Woot!

Regarding the feedbacks, point 1 makes a lot of sense, I personally agree it would be a great quality of life change!
Regarding point 2, we had a plan to keep track of replays needs, strokes needs and amount of props used, and set a "score" based off of that, but at the end, there was no time. But I 100% agree with you on it, it would make replaying more engaging :

Thank you Bladaa! We thought of the same thing, if we ever decide to move on with the project, first thing we would fix would be the physics. Glad that you liked it!

10/10 creation! I was really looking forward to play after seeing the yt vid and it lived up to the expectation, really well thought concise experience, nice polish and super creative! Congratulations

10/10 IMO, cool idea, amazing execution! Congratulations

5/5 on all categories for me! The mechanic is so engaging and the levels are so well built. You should make this into a full game, congrats!

I love the references to common shopkeppers "lingo", really great for a first jam entry