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(+1)

This is so awesome! The noisy presentation is really effective and the whole game is just dripping with horror and style. It reminds me a lot of Fear & Hunger as well as Vermis, and it absolutely delivers on the horror elements really well. The fight with Palindrome in the large building was especially horrifying!! T^T

The music and sounds were really well made and had their own flavor of horror and distress.

I couldn’t finish it the few times I tried, but that just may be my lack of strategic thinking lol, regardless the game was really engaging, exploring felt really fun, examining all of the different types of items ignited my imagination and seeing all of the different monster designs was exciting.

It’s also wild how much of this seems to be using Dialogic, Is the combat system using it as well? Really cool to see!

(1 edit)

Thank you so much! Yes a lot of the functions of the game are bodge jobbed together using Dialogic lmao, It relies heavily on signals and Dialogic variables communicating with each-other and obviously I didn't mess with the default theme too much; there's a lot of background work for the logic of battles & items etc. but front facing it's obviously all Dialogic.

(and listen during play-testing I was super intimidated to fight Palindrome after testing a loss, he got in my head and I know literally everything he can do so yea spooky fella, truly haunted AI)

Thank you so much again this feedback is so helpful & complete 💜💜💜

(also yes Fear & Hunger is absolutely a big inspiration for this not going to hide it hehe)