[go: up one dir, main page]

Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Kind of nice to see an overpowered theme where the power lies in the opponent! The death loop is a great idea and builds on a cycle of continually building upgrades that I enjoyed. It is, to be fair, a little easy to cheese this by intentionally dying over and over until you become powerful enough, but the idea is there and it works pretty well. Also good to see combat where parrying is a must. Great work! 

(+1)

Thank you! Glad you enjoyed! That was actually exploited very heavily during development for testing purposed, but I couldn't really find a way to keep it balanced for the lesser capable. For instance we have player A, he's a GAMER, and we have player B who's really good at something other than games - Adding a restriction like that would exclusively punish player B who's by default having a worse time, where player A doesn't even know about it. I hope you see the reasoning, and thank you for your feedback!

(+1)

I do! I'm overthinking it for the jam context at any rate. I had a blast!