Is this using the Lancer system under the hood? How true is it to tabletop Lancer, mechanically?
We’ve managed to stay extremely close to the TTRPG ruleset! You can even import characters from COMP/CON. Some of the biggest differences we’ve had to make for the sake of the adaptation are:
- Flying is a on/off status that puts you +3 above the surface instead of free elevation control.
- You have two “action points” instead of an explicit quick+quick/full; in practice this ends up being extremely similar to tabletop, minus some restrictions (eg you have more movement flexibility in between your attacks while Barraging).
- We had to limit brace triggering to not prompt-spam you each time you take damage. Currently it gives you the option to brace whenever you’d otherwise be structured/stressed or if would take over half your health in one hit.
- We’re using Kai’s NPC rebake project instead of the CRB NPCs; this was hotly debated but through the discussion we decided that it’s a dramatic improvement in experience while being a light enough touch that it doesn’t compromise tabletop compatibility.