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(1 edit) (+2)

The max I was able to get to was to that final tower. I tried for like 20-30 mins straight but couldn't do it lol. A shame I couldn't review this before due to that game breaking issue though.

Either way, very cool game once you get a good flow going. I love expansive the environment was. The atmosphere of the game was already pretty great, but the scale of the levels really helped sell it more. On one hand, I think the game does look pretty great with the one texture used everywhere, unfortunately it also meant that a lot of levels felt a little too similar. I got lost pretty damn easily and had to repeat a lot of sections because of this. Might just be a skill issue on my end, but I think having more noticeable landmarks or smaller objects around could've helped  with getting my bearings with each segment of the world.

I'm also not entirely sure how to feel about the knife jump tbh. At it's best, it feels fluid as all hell launching yourself from walls, the floor, angled walls and then catching rings ( very shady knight-esque btw ) and also launching yourself towards those orange pickups. The vault for short platforms was also smooth as hell ( also very shady knight-esque lol ). However, there were also multiple times where I was just not sure how exactly I'm supposed to use the knife jump since it doesn't seem to launch me much. There were a few places ( primarily towards the end of the game, or atleast what I'm assuming is the end ) where it felt like I was using the knife less to launch myself, and more to just kinda keep myself in the air. My issue with this is that even trying to look downwards and push yourself upwards from a wall doesn't do much. Maybe it's just a gigantic skill issue on my part, but I think this could've used some tuning.

Frankly, all of my issues with this game could probably just be skill issues, especially since I couldn't finish that final climb lol. No matter because it doesn't take away that this is still a great game none the less. It's honestly remarkable that you were able to finish this within the time of the jam. 

Kudos to you and Noom

(+1)

Glad the issue is fixed!

Welp, yea I wanted to do varied themed areas and actual textures - imagine concrete walls with vines and moss etc. would've definitely looked much better than the default grid texture

The sword definitely needs to be tweaked to be a lil more consistent but I also feel like it's potential is not explained well enough to the players. The 1st place speedrun right now is 1:53 and the movement is crazy - didn't even know you could boost like that lol (https://www.youtube.com/watch?v=rpu1ogod1i0). Another problem is the confusing level design which should definitely be tweaked to be more obvious where to go and where to boost off of and at what angle but didn't have infinite time to work on the map. The difficulty is really all over the place as well so I don't blame you for not making it to the end lol

Thanks for such a detailed comment and thanks for playing!