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Small update, here, but, I think it’s worth a post. A certain event has given me a bit of a boost to the production of this game! Rather than dragging my feet, I’ve been chipping away at the project, doing a little bit each day. A map here, some creature configuration there, some event implementation, stuff like that.

I want to stave off playtesting for a bit longer, but, there’s quite a few events to still implement, as well as putting together the new encounters. If my pace keeps up, this might not take as long as I originally thought. Regardless of how long things take, I suspect the next update will be for the full release!