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Glorbabout's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #6 | 4.000 | 4.000 |
| Concept | #6 | 4.222 | 4.222 |
| Presentation | #7 | 4.389 | 4.389 |
| Enjoyment | #18 | 3.611 | 3.611 |
| Use of the Limitation | #20 | 3.778 | 3.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
7
Software used
Godot, Aseprite, Crocotile 3D, Blender
Use of the limitation
Takes place in a limited space level. Movement is limited by the amount of batteries you have.
Cookies eaten
Collectively we had 31
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Comments
Beautiful presentation! The gameplay is quite fun. If I had one "negative" thing to say it's that the controls feel a bit crammed together, would have been cool to be able to turn the camera with the mouse
I really idea of rotating space around, and y'all did a great job making it feel intuitive.
Glorping is definitely the best mechanic.
The concept is very interesting, the sounds and visuals are also on a high level!
Kind a confused how to play for the first time and kind a difficult to complete it, but I did it, I complete the game!
(with just collected 3 present).
the controller is kind a confusing especially with the cameras, but still cool concept
The graphics on this go so hard. Felt very polished, and the space puzzles were challenging and fun!
This is really cool and a super unique take on the limitation! The environment / art is super fun and creates a really cool atmosphere. Also +1 for glorp
peak
Nice game! Would be cool if there was a tutorial guiding to what your goal is
Truly delightful! I love the dedicated glorp button
Really nice work it was a bit hard to start the game but afer you get it it was a great and fun experience. Very well done
Wow ! Here's a very, VERY interesting game ! At first i thought the camera and the controls were a bit clunky and it's hard to manage where your ship is going to go, but i got used to it and made it to the end ! I forking LOVE the artistic direction you went here, it's gorgeous. The cluster level was stunningly beautiful (however i had a lil hard time figuring out what my objective was).
Overall great game, congrats !
Look great!,It an clever interesting concept how it play with the perspective and and 3D movement
But the free camera control it's pretty frustrating i rather prefer have fixed locations or some aditional, i know it's part of the gimmick but as it is it's a little too on the frustrating side.
The sfx the "mew mew mew" it's funny the first 2-3 times then become really annoying.
I do not know what to write, but I really liked the game.
Very impressive little game. Good solid puzzles. I was especially taken with the visuals and aesthetics your team went with. The game was very visually refreshing. Additionally, even though you guys had a very unique visual style, I found the game incredibly clear and readable. The only part I struggled with was that first level w the breakable boulders. It probably could have been clearer. All in all, fantastic work. (P.s. when I saw the controls I thought it would be super clunky but after a few minutes I actually found it remarkably intuitive, so great work on that!
(oh also for some reason the music stopped playing after a few minutes, was not a problem in the slightest but figured I should let y'all know.)