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A jam submission

Alien MouseView game page

Help this alien mouse collect and deliver food back home
Submitted by CrazyInocentGames (@crazy_inocent) — 1 hour, 22 minutes before the deadline
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Alien Mouse's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#443.0483.048
Presentation#463.1903.190
Overall#552.9522.952
Concept#583.0483.048
Use of the Limitation#622.5242.524

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
me

Software used
Godot, piskelapp, famitraker, brfx

Use of the limitation
SpacePhase the secong half of each stage is a minigame were you have to avoid atacks in a limited space grid, there are 3 stages and each add a level reduce the space free to avoid the atk

Cookies eaten
.... i lost count.

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Comments

Submitted(+1)

This game looks, sounds and controls exactly how you'd expect this type of game to control! It feels good and the grid sections as well as the progression getting harder was a great touch as it could've been very easily repetitive.

The OST is charming and the visuals for the gameplay and the changing colour schemes per scene were a very nice touch. I also like the very crunchy sounding SFX and as for the fruit collection I saw you could hit yourself and get delayed in the later sections so it's actually good you thought about different player states when you didn't need to!

Good detail and its a short and sweet enjoyable experience! 

Developer(+1)

the states it's more of a habit, after several jams, i realize it's simpler and faster work with states in this timeframe(at least for me)
The game inself its controled for an FSM

  • Start state
  • on Stage(in this particualr case   instead i have 2 phase states that serve the same function that loop one to the other until trigger loss or complete stage)
    • Platformphase
    • SpacePhase
  • lossStage
  • complete Stage

I using a fsm addon i made(it has some shortcommins i'm to lazy to fix).  so i can reuse code of previous proyect with minor modifications so i have more time to think about details. For example here i reuse code mainly of the game of the last game jam, https://lides.itch.io/bird-fall, i simply remove the peck state and add the dmg and victory states, for the platformer.

the ship object it's simpler and have less states only 1 to wait, one to move and  1 to damage

Submitted(+1)

I liked your concept—I'm always impressed by folks that can bundle two different experiences into a single game! The art and audio were both great, and I also liked the platforming mechanics in the first part of the stages. Like some of the others here, I thought the second part of each stage was tougher for me to understand until I played a few rounds of it, but it was smooth sailing from there. Thanks for making and sharing your game!

Submitted(+1)

Great game, the art is cute but the controls aren't naturally intuitive. It is written X -> Jump, mine was Z. The game feel is very nice but i'd say maybe changing the jump button to a more "natural" one like Space or just up-arrow since left and right are already arrow keys

Developer (2 edits) (+1)

My back, i forget i put it to "z" as gonna use "x" for a mechanic i discard, a drop down.
I never put jump in up if i can avoid it. in the long run only work in fighthing games, it limit much combination of keys.
Besides you can play with a gamepad , its not the best left a idle hand(talking about it i still have to find somethig for the second phase may be a turbo)

Submitted(+1)

Really love the art and sounds, the platform level in red with that dithering was my favorite. Sounds and music were also great, really complimented your art well! The concept of the game was interesting but had trouble determining whether or not I was progressing, but I still had a great time!

Thanks for sharing your game, great job

Developer(+1)

the progress is determinated with the color of the tilemap, each you finish a space phase, the color of the tilemap change and the requeriment to finish go up.There are 3 stages with a plaforma and a  space phase.

Submitted(+1)

I really like the idea, however I really felt like the 2 phases we're out of touch from one another, still quite enjoyable though !

Submitted (1 edit) (+1)

I like the art and sounds! The concept is cool.

Submitted(+1)

The art style and sound effects are great! I also like the platforming part, it feels great to play. The second half was a bit unclear to me, but nevertheless I enjoyed the game! good job!

Submitted(+1)

Took a bit to get used to, but I enjoyed the gameplay! I like the color pallete of the game as well!

Submitted(+1)

Love the art style, such a shame the little tune doesnt loop !! Being able to jump using classic keys (space or up) could be a nice addition ? And yeah a little death animation would be nice !! (but three days) Great cutee game :))

Developer

i realize to late to fix the music loop. I was thinking to make the mouse spin like when resive damage in the ship and then fall in his back, i could make the animations but not the fine tunning  on the states transition, to play the animation.

Submitted(+1)

ooooh yeah 3 day… :O

Submitted(+1)

Game feels good and i like the second stage. It is a little unclear when/if you have died. With some additional polish and maybe some additional levels, this gain would really go above and beyond. Very fun! 

Submitted(+1)

Very nice game. I like a lot the sound effect and how the jump works.

Submitted(+1)

Easy to understand and artistically cohesive!

Submitted(+1)

Nice game, I finished it.

I loved the retro 70s game aesthetic you went with, you really committed to it and it helped. Not only that, the game feels similarly retro in the way it plays(this is a good thing). You could have easily made the mistake of having this super retro look but hyper modern game feel and it would have felt disjointed, but thankfully the games mechanics feel retro in a very good way (Nicely done).

I initially found the second phase hard to understand but after a few attempts I got it, and I actually really enjoyed it. If you choose to update it, my suggestion would be to audio more audio feedback to surviving the second phase.

Overall, really good work, good mechanics that you followed through on nicely.

Developer

Yep the space phase still need some work, there a few bug in the "atack" of the bumpers that affect the sfx too, i find it to late.

Submitted(+1)

It was also a little hard for me to understand the second phase but I enjoyed the look and feel of the game!

Submitted(+1)

It was a bit hard for me to get the concept of the second phase, but I managed to understand the game ! Played through a few phases, idk if there is an ending ?

Congrats on making this game, it looks finished and i didnt encoutered any bugs, sooo gg ! 

Developer

Maybe i should replace the space distortion(i call them bumpers) , with uncoming meteorites.
Gonna be a ending eventually for now when you beat the 3 stages(2 phase each) , you see the mouse play little victory animation