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The Green Room's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #2 | 4.353 | 4.353 |
| Overall | #4 | 4.088 | 4.088 |
| Gameboy Soul | #6 | 4.412 | 4.412 |
| Secondary Theme Interpretation | #9 | 4.000 | 4.000 |
| Graphics | #15 | 4.471 | 4.471 |
| Quirkiness | #26 | 3.824 | 3.824 |
| Soundtrack/SFX | #53 | 3.471 | 3.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
The game takes place in a casino, where luck is king
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Comments
I couldn’t figure out what was the thing with coins throwing but the whole battle system is very interesting and seems deeper than I expected !!
I like that RPG thing and I think it’s a good implementation of the unlucky theme
Also the graphics are great!! it’d have been perfect if there were no subpixels scrolling
great work!!
That was cool! The mechanics are fun, the art is charming, and the tone is at a nice low level of cynical detachment; I laughed quite a lot while playing! I particularly liked the reserved use of cursing, the sometimes flipped genders on the stock gambler sprites, and the pure consistency of The Man encouraging peoples' worst habits.
The coin that gives you extra health also seems to heal you to full health if you put off and on again.
Several objects, including the camera, don't align with the pixel grid.
All-in-all, fantastic! Great work!
Excellent, by far my favorite game in this Jam, really well done. The only thing that looked wrong about the graphics is I think the cards break the pixel rule when they move (this is super nit picky and just really something that I couldn't not bring up cause I could not stop noticing it) . Also because the z-axis is does not change, the card that on top will always move over the bottom ones, which makes it kind of easier to follow.
this feels incredibly polished! love the way you integrated a casino in a jrpg setting. and also just really on theme.
I like the combat mechanics. feels mostly fair, but with a bit of those luck components. I had a bug where the coin that is supposed to heal you when you stand didn't heal at all. Overall I liked what I saw, and give this two thumbs up!
Well, it wouldn't be a jam entry if there wasn't at least one easily fixable bug that I somehow missed lol. Thanks for playing!
What a fun game! It's a bit hard to believe this was all done in 10 days. I love the vartiety of mini games and skills in fights, though i would like to see more of the "unlucky" element for the jam's theme
Thanks for playing! Yeah I agree, the luck/randomness aspect of the jam kind of got lost as I rushed to implement everything I wanted to.
This was really well done. My only complaint is how easy it is to get a 7, it should probably spin faster, take time to slow down, and have multiple options to make it feel more like a slot machine. I couldn't quite figure out if there is any skill to the coin flip, but it seems like I got heads probably 80% of the time. Its a great idea and fantastic graphics. Not sure that a Game Boy could handle this, would definitely need to have fewer NPCs, but it would be great to see it developed into an actual Game Boy game.
Actually, since most of the NPC's don't move, they could be background elements and wouldn't cost against the sprite limit! Also, I guess I was unlucky because I got 80% tails :/
That’s a great idea to make the NPCs part of the background. It would take a bit of work to get the dialogue to work, but it’s certainly doable.
Thanks for playing! Yeah the coin flip is purely random, it starts a little skewed in the players favor (like 60% chance for heads), then increasing your Luck stat raises the chance even more. I originally wanted a few more random minigames to make RNG a bit more of a factor- but as it stands I think that's the only one that you can't win 100% of the time.
Agree on the slot machine too- for how common of a minigame it is it should probably scale more in how hard it gets towards the end of the game. More options or a time limit would probably help with that.
I've got no idea on the actual limitations of the Game Boy outside of the graphical ones lol. Having the NPCs be background tiles is a pretty clever idea, I'd guess the bottleneck would end up being the amount of dialog you could fit in memory.
Very interesting! Fits very well to the theme and exploring is a lot of fun.
You definitely put a lot effort into the sprite and environments. Add a little bit of game feel and this could definitely be polished to a full a game.
Thanks for playing! Admittedly I probably spent too much of my time working on the art and environments lol.
Wow, the game feels so polished and well-developed, it’s a lot of fun. Simply great!
this was really fun, and pure gameboy soul all over it. a gambling rpg is a great idea that could be developed into a full release, nice one!
Thank you for playing!