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A jam submission

Shattered LuckView game page

Step into a cursed tower where every floor makes your life harder. Survive six floors of stacked misfortune.
Submitted by SunSational — 10 hours, 43 minutes before the deadline
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Shattered Luck's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1032.5662.786
Secondary Theme Interpretation#1082.5662.786
Quirkiness#1192.6982.929
Gameboy Soul#1242.8953.143
Soundtrack/SFX#1272.1712.357
Overall#1302.5222.738
Graphics#1502.2372.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
It's a game made as the same resolution as the gameboy (4 times) where the player climbs a tower but gets cursed at each floor he passes, trying to finally reach the end to remove the same curse.

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Comments

Submitted

It's a fair bit of a frustrating game. It is the intention and I kind of like the coyote time requirements... but it isn't well executed all the time. Like getting fatigued isn't well expressed when the player has recovered. Making everything slippery and so early on doesn't really mess with the player's senses, it more just means its a slippery game on top of a floaty game. The blur effect at the end of the game harms the gameboy vibe as well without being anything difficult. Considering overall it is supposed to be difficult, I'd just say it's okay though.

As for music, it is pretty simple and quite short. Gets the job done. Something longer that doesn't loop so much would be nice. It is also unfortunate the level track plays over the victory track.

Developer

Thanks for the review, I wanted to make more levels and spread the curses more, but the lack of time on my part didn't help, as for the blur, it didn't work as well as I wanted. About the music, I had no idea how to make it, so I just raw dogged it.

Submitted

It was a nice little game.  The platforming was not always forgiving, but I think these type of games are usually more enjoyable when they are harder rather than easier.  For music I would have made something a little longer so it didn't loop back around so frequently.

Developer

Thank you very much for the review, I think exactly like you, a little harder is better, as long as it isn't too hard. About the music, it was my first time trying to make something like it, so yeah, it came out really crude, I got some tips and what programs to use next time from the discord server so I think that next time it will be something more decent than this music.

Submitted

I use beepbox.co for music.  It is both free and online so it is super easy to try out.

Submitted

I speak for myself but I am not a fan of 'coyote time'.  It always feels super off if it is required.  It should be used as a way to make the game more forgiving, never as a core mechanic. 

I know that probably sounds harsh, and for that I am sorry.  Overall I like the game, and the 'floatyness' of it was actually a good idea (requiring momentum to get to the next platform).  reminds me of Super Mario land 1 for the Gameboy

Developer(+1)

Thanks for the review, yeah, I understand the feeling about the coyote time, the plan was to make it less generous and rearrange the map a bit so that it wouldn't even be needed, but I ran out of time to work on the map a bit more, and ended up having to use it like this, hope you still enjoyed playing it.

Submitted

That was neat! Definitely on the fair side as far as rage platformers go; those boxes caused the most trouble! I enjoyed working around the limitations and gimmicks. Although, I'm not sure if the blurry world changes much about the platforming.

The main character is a stand-out in the design—they have a goofy sort of aloofness about them, and the design does a good job indicating their blocky hitbox.

The music is a little repetitive and flat, but that sour chord in the middle does well reflecting the unlucky nature of the game itself!


Objects don't seem to align with the pixel grid.

All-in-all, good work! Congratulations on the submission!

Developer(+1)

Thank you very much for the review, the first idea was not a rage game, but halfway into it, it just became reality 😅. The blur world was supposed to work as a curse that got a little worse overtime, but I got rid of that idea in the end. The objects not aligning with the pixel grid was a different problem entirely as it didn't fit the type of game for the Gameboy, unless I did a big amount of tweaking in it. Glad you enjoyed it.

Jam HostSubmitted

After getting through the first level it actually got much easier to get through the rest. It was just getting used to exploiting coyote time (which is very generous) and it was easy to get through the head-hitter jumps after that.

If the theme was anything other than "unlucky" I'd be telling you that the beeps, and the blocks, need some forewarning - however, since the experince was honest to the theme I can't complain!

As a note for next year (hope to see you again) you may want to be careful with effects like blurriness. The colour count is not in your favour there ;)

I enjoyed the challenge of the platforming. Graphics did a good job of giving you clear information. The music was not, as you fear, too irritating - and I kept the sound on until I won.

Developer(+1)

Thank you very much about the review, I think I made the coyote a little too generous as you said, but if it works, don't fix it, at least was my idea as I got less time to make it. The blur was a bit of a problem as you said there, when I noticed that, it was a bit too late as I had too little time and just focused on making the game playable in itch.io. Glad you enjoyed it.

Submitted

This was a challenging platformer the only thing I would recommend is a warning where the blocks are going to fall. 

Developer(+1)

I was gonna make a warning for that, but time was running think, so I had to go with it like that, and I guess it came well with the theme of Unlucky.

Submitted

Very cute game! I had a bit of a hard time with a lot of the jumps but I think with a bit of practice it feels possible :) I really like the slipperiness!

Developer

Thank you very much, I did make some jumps really difficult to make the game a little harder, glad you enjoyed it.

Submitted

Very punishing little platformer! The idea of making some jumps require coyote time was an interesting challenge that took a bit to get used to. Nice job for a solo project made in just 3 days, keep it up!

Developer

Thank you very much, I appreciate the review, it was definitely a good idea to implement the coyote time for that since it added a extra challenge. Just hope that the music wasn't too irritating.

Submitted

Cool vibe you've created here! I liked the concept of stacking misfortunes. And the jumping feels pretty good - just a few unforgiving jumps early on .

Developer

Thank you a lot, I think I made some of the jumps a little too difficult, it's still possible to play everything, just a little bit more difficult.

Submitted

I really like the mechanics – the balance between jumping and sliding feels just right, and that makes it simply fun to play.

Developer

Thank you very much, the idea that I had for the game was to make it simple and fast so people wouldn't get bored of it.