Sleek, lovely design! The map is incredible. It's super legible and usable, but pulsing with life and interest--it looks unique. AND fits well with the rest of the design. I'm going to learn from this map, and I'm gonna show it to my students next time I teach a cartography class.
For playability, I think I'm missing some info about interacting with the dragon. And I think the dungeon could use a couple more creatures/NPCs. But I'm sure this is space constraint stuff--you wanted to include a nice cover and map. I ran in to the same problems in this jam.
You could easily expand on this and make a sweet 8-pager! I wouldn't be mad if that map was a spread =).
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Oodzee-Hozo Awakens!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Playability: how easy would it be to run this module? | #4 | 4.333 | 4.333 |
| Layout: how easy is it to find all the presented information? | #7 | 4.583 | 4.583 |
| Overall | #27 | 4.283 | 4.283 |
| Art: how well does the art support the other content? | #52 | 4.292 | 4.292 |
| Theme: how well would the module have fit into the Appendix N? | #63 | 4.250 | 4.250 |
| Writing: how clear and/or interesting is the writing? | #76 | 3.958 | 3.958 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Oh and I forgot to say, I was psyched to see that you made this for FAR, because I just read the rules the other day, and that's a great lil game. I think the FAR style stat blocks are attractive, but take up a lot of space, which you could have made good use of here. If you know what those the little bubbles in the FAR stat block next to MAG are, lmk (spell slots maybe??).
Elegant and simple, fun and pretty darn beautiful. Really great entry!
Holey moly. Sweet package that brings to mind vintage video game booklets. The dungeon has flair.
Solid design and classic dungeon - absolutely perfect for a one-shot with that OSR feel!
Great dungeon crawl with a fun backstory and excellent design work! Using the back cover for the adventure introduction was a great idea.
This is a strong single location adventure, a “lair” with interesting rooms. Great layout, strong aesthetics.
Perfect paperback look and lovely map design! And a classic dungeon that knows what it's about. This feels like it has everything it needs and nothing more. I love it, and I'll need to look into FAR. Great submission!
You executed the used book aesthetic so perfectly! The color palette & map were also things of beauty.
A fun adventure, and built for such a great lil system, that I feel I could still easily port into any other game system. I really like the plot behind the adventure, and the touches that made the barrow really feel lived in, like the defaced shrine. Great module!
Really great work with the information presentation here. The design of the cover led me to read the back cover before I read the interior pages, giving me the context I would need for the dungeon. The way the text and the map are keyed makes it super readable and run-able. The palette is really pleasant. This dungeon clicks with my brain immediately. I also like a good hyena-men tribe, thought their motivation really worked, and thought the environmental storytelling about how they've treated the barrow was really strong. Even though they aren't presented as the best conversational partners, I have a feeling my players would strike up a conversation, maybe capture or coerce a hyena-man, and make this a much more social dungeon than it appears at first glance.
Might port a bunch of this into my Hyperborea game. Big Clark Ashton Smith feel. Well done.
I love your style in this zine. The cover is one of my favorites so far, it really blends vapor wave with old school aesthetics which I really loved. I like the hook too, nice work!
Great use of space from the layout, making everything readable! I really like the map and the amount information that is given are enough for GMs to run it straight away without too much work!
Superb work as always! Your designs always scratch an itch in my brain.
Its a while since I've seen anything written for a Nat Treme system other than a variant of Tunnel Goons! I've got his Dog Tooth valley in the campaign map I'm currently using.. putting this there maybe too on the nose? This all fits well together, colours, theme, structure. Obviously bonus points for a treasure chest that is really a Mimic- I suspect my players will be using their 10 foot pole to check!

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