thanks for playing my game! tbh I should've explained it in the game but not a subtle hint in the description. the more you it a slime the more knockback they get but they also get stronger and faster. so ideally you want to knock out a slime in the least kicks possible so they won't go at Mach 10
honey juice
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great idea of a game but this needs more polish. feels like I'm playing a test build. no health bars for the player and enemies and everything in general. outer walls has no collisions, fell down a few times. and the upgrades were underwhelming because I can't see how much more damage I'm doing. the theme implementation was good but a bit boring. just a random structure in the middle on an area. but hey I could see the vision, this definitely has potential. all it needs is more polish and time
had a fun time. just trying to get the glitches to areas where they won't match 3 was pretty funny to me; though I think this game is more glitch orientated than match 3. I found my self breaking blocks more often than matching it by 3. I know the cooldown on breaking blocks is for balancing but it feels like I'm being restrained when I wanted to go wild and break as many blocks as possible with the glitches.
*glitch*/*glitch* would break blocks again
thanks for playing my game and the great feedback. for the white rectangle, I originally planned for some animations for the game but I quickly realized I don't have the time for that so I went with something simple. the white rectangle was meant to be something like a death beam to show they're knocked out like smash bros
pretty great game, congratulations on being 1st overall in the jam
would've wished the game was more chaotic with how the plants work to fit the theme in more accurately (but at that point the game wouldn't be cozy I guess) but currently it's a pretty good use of the theme. I think the game really deserves the score it got, it's not my personal top 1 of the jam but I'm glad this game won and not a different game
good little game. loved going around and doing all the things the plants wanted. wished the balancing of the essence production was better because the solar producer is working double time. and the game from what I know is unfinished because you can't get any chaos essence. also a ui bug, even when you bought the upgrade on the ship, if you leave and come back the screen to upgrade it stays (the 10 of each essence upgrade). and the ui of the game really needs to be improved because it felt unintuitive. but I loved the art though, super cute. had a great time but wished the game was finished in time
such a cool concept for a game. I was so confused at first when I launch the game and still saw my folders. could really see myself playing this while doing something else; wait, I'm doing it right now. the game does feel slow at some point but that's totally intentional for this type of idle game. wished the game felt more spring-ey but it's definitely very cozy. the ui could've been more intuitive; always clicking on the wrong buttons because I forgot that closes the shop menu and being confused on what does something do. and after the pomegranate it gets very confusing on how to progress next. but still had a good time playing, well. I am still playing it right now
Hee-Hoo. a fun little cozy game. it was a delight to try to find all of the honey recipes and the concept of a hive of lazy bees so you have to move them yourself is very good to me. though I wished the character or the production of honey was faster because the game feels a tad slow. and more player feedback is really needed like a bee being done pollenating being more obvious making it not confusing which bees were done or being able to see the flowers used in the hive to make making new honey types easier. and I think you accidentally uploaded the developer build, but I didn't use any of the features to not ruin my experience. and the music really made me very cozy while playing the game, wished they were sound effects though so I can feel even more cozy. overall a fun little experience
a cool little puzzle game. the camera didn't really need to be movable due to the size of the map. the puzzles itself were a delight to solve. really wished it had sound effects or music though because the game feels empty without it. and the lack of any kind of menu makes the game still feel like it's incomplete. but still had a good time
had a blast playing as a goblin. really felt like one, shoving things to my bag then into the boat. but I didn't like how the items in the boat glitches out and kicks items out, and the boat in general is not big enough for the larger items. and you weren't kidding when the game was not optimized, really felt like I had a very old and bad pc. but still had a decent time playing, wished the game was more spring and cozy though
edit: forgot to mention the lack of music and sound effects really made the game felt empty
the art is amazing. the intro could be a bit slower because it goes at light speed. but the game is very cozy. loved trying out different combinations of potions, and my favorite part is flinging things across the map. just one simple swing and now my duplicate potions are a mile away. also loved the player is a bean. making new potions were kind of frustrating though, I just keep on making the same color and weren't able to complete the 10 unique potions. but I still had a wonderful time playing
the game has a very good concept, you water plants and they grow bigger to attack the bugs and it's also a roguelike. but yeah when you say the game is unfinished, the game is unfinished. the balancing is bad, the code for the plants to fight back isn't even implemented yet, and the background is just one shade of color. it's kinda unfair to rate an unfinished game and especially one that looks like it's still in development. but currently the game is just bad. but I hope you finish it sometime in the future
a very good platformer. had fun jumping around and the levels were very intuitive. the idea itself was also very good; a small robot trying to revive flowers, such a cool concept. just wished the game felt more "spring-ey" because the environment is just city buildings and felt very baren in plants. the music is so soft I didn't even noticed they were music, and my speaker was at 100 percent. the music itself is very repetitive and kinda ruins the vibes of this game (I guess it was a good thing I couldn't hear it lol). I like how the game tells you how to play so you don't have to read the description (then again, there is no description). I always love games that goes the extra mile to make sure their game isn't confusing for new players. and in the end I had a very good time. good job!
a very nice game. the sign could be more forgiving because it only allows flowers that is directly at the sign making it annoying to get my shots precisely at the sign. but the levels were neat and a joy to play. wished they were more duck levels after the post-game. and learning I can machine gun my seeds broke the early levels after I finished the game. the post-game duck level couldn't be cheesed however so I was forced to wait for the duck to move because it eats faster than I could shoot but has a low seed eating range
controls were hard to understand at first but after a while it felt very intuitive (my W key is now feeling broken after the game lol). the gameplay was very fun, and a little nitpick, why is the shield green and the movement speed blue? most games have the speed for green and shield for blue, but it doesn't really affect your game. had a lot of fun experimenting on the amount of nectar I collected to get a different ending, unfortunately I didn't get any of the secret endings no matter what I do. but I'm still impressed with the amount of endings in this game for the time given. overall had a good time and really felt the cozy spring vibes
a very fun puzzler. trying to get the number on the plants to sync up and trying to free up space on the top row was a very fun challenge and I had to use a lot of brain. would've wished it was clearer that the number showed meant the number only. I thought it meant the number or the color based on the description, so I was confused why it didn't accept my 3 and green when the green potion asks for 3 and 3. a simple tutorial or a more specific description would've been useful to not confuse the players on how to play. nevertheless the game is still pretty fun and I had a good time playing
a decent puzzle game. the movement is very slow because you can't long press a button forcing you to keep on tapping. and it lacks one crucial feature of a puzzle game, the back button. due to this if you make one tiny mistake, you have to restart the level. puzzle games are all of about experimenting with different ideas but it feels like the game is punishing me for trying because it wants me to do everything from the start like an elementary teacher. add this with the slow movement and it makes solving puzzles very frustrating even though the puzzles were very simple. and the game didn't really feel that spring related, only had a few plants in a certain mode. and due to the frustration, not really that cozy. but the art looks nice and the ui looks pretty clean
thanks. during the planning stage I had ideas of adding more details to the grass, some npc animations, and some comic style cut scenes. but I cutted it out of the game because I wanted to prioritize the most important parts first like the menus and the progression code. and for the content, well it's a jam game and I wanted my scope to be low; even with this scope they're still some cutted content. but I am still proud of the current version and about finishing the game in time