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Showing posts with label CoC. Show all posts
Showing posts with label CoC. Show all posts

Sunday, June 12, 2022

Having Fun is a Lot of Work

Wow, I haven't posted in 4 months. Well, we've been busy gaming, world-building and play-testing. I got some new RPG stuff this year; Swords & Wizardry box set, a bunch of new Lamentations of the Flame Princess books, and the Classic Call of Cthulhu box set that was recently kickstarted. So, we've been busy. 

I got my brother into White Star back in Jan. and we've been playing a weekly game and working on stuff for a White Star compatible project for the future. 

My uncle ran some TSR Marvel Super Heroes, which I had never played before.

And now that the Classic Cthulhu stuff arrived, we've started a Cthulhu campaign. 

So lots of gaming going on and more to be had. I plan to eventually publish a White Star compatible product with my brother at some point, and I have some vague plans for another LotFP compatible adventure. 

So, things are in the works. I'll update again at some point, until then I'm back to it. 

Happy Gaming

Thursday, May 20, 2021

Review: Highway of Blood

Highway of Blood by Critical Hit Publishing is a third-party product made for Call of Cthulhu 7th edition. I recently ran it with Delta Green and it worked out great. 

Highway of Blood is set in West Texas in 1975, it does a great job of capturing the feel of the 1970's. There are several suggestions for 70's metal and rock songs to be played at certain points throughout the adventure, which I thought was quite awesome. 

I used Delta Green the Role Playing game to run it. In 1975 Delta Green is in its cowboy era, running illegally with no support, so it fit perfectly with this game. Highway for Blood does provide several interesting plot hooks for different groups of players, and 2 different sets of pre-gens. Also dozens of handouts and NPC portraits, which I printed out on cardstock to pass out to the players like photographs, which was a nice touch. 

There is a cool chase scene on the highway, with chase mechanics and vehicle stats. There are Desert hazards such as heat stroke, venomous critters, new spells, creatures and more. There is a lot packed into this adventure, it's more a mini sandbox setting. There is plenty to do and explore, my group played four sessions and did not cover everything, so I could easily run it for another group and have a completely different experience. 

The physical book is pretty great too. The paper quality, the art, layout, writing, all top notch stuff. You can pick it up on drivethru.