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Documentation and more

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Title & Description
How GOALS delivers sustained, competitive esports performance on handheld PCs - part 1

How GOALS delivers sustained, competitive esports performance on handheld PCs - part 1

The first part of a developer-first look at how GOALS leverages AMD Ryzen APUs and the ADLX SDK to implement a system that reduces power, fan noise and carbon footprint across legacy and handheld hardware while preserving competitive performance.
How GOALS delivers sustained, competitive esports performance on handheld PCs - part 2

How GOALS delivers sustained, competitive esports performance on handheld PCs - part 2

The second part of how GOALS optimizes AMD Ryzen handheld PC gaming performance using AMD FSR Upscaling and Frame Generation, handcrafted device profiles, football-aware animation budgeting, and battery-aware scalability for sustained play.
Welcome to the AMD FSR SDK 2.2, now available on GPUOpen

Welcome to the AMD FSR SDK 2.2, now available on GPUOpen

The AMD FSR™ "Redstone" SDK 2.2 update delivers ML-powered FSR Upscaling 4.1 and FSR Ray Regeneration 1.1 optimized for AMD RDNA™ 4 graphics, enabling higher visual fidelity and performance with analytical fallbacks to scale across handhelds, consoles, and PCs.
Enhancing DirectX Testing with AMD Smoldr

Enhancing DirectX Testing with AMD Smoldr

Smoldr is an open-source command-line tool that runs DirectX 12 HLSL shaders from simple text scripts, letting you compile, create resources and pipelines, and dispatch compute or raytracing workloads without writing C++ code.
AMD and Microsoft partner on DirectX ML, DirectStorage, and developer tools at GDC 2026

AMD and Microsoft partner on DirectX ML, DirectStorage, and developer tools at GDC 2026

Microsoft and AMD partnered at GDC to announce powerful new developer technologies for Windows, including DirectStorage 1.4, PIX tools updates, DirectX ML integration, Advanced Shader Delivery, and support for the latest Agility SDK update.
Driving the future: frictionless automotive HMI development with Epic Games & AMD Ryzen AI Embedded P100 series

Driving the future: frictionless automotive HMI development with Epic Games & AMD Ryzen AI Embedded P100 series

At CES 2026 Epic Games and AMD unveiled the Unreal Engine 5 Next‑Gen HMI Experience powered by AMD Ryzen AI Embedded P100 Series, unifying instrument clusters, maps, and apps into a single high‑performance UE5 instance with gaming‑class graphics, and a streamlined developer workflow to deliver customizable, 60 FPS in‑cockpit experiences.
HIP Threads: GPU power for teams without GPU experts

HIP Threads: GPU power for teams without GPU experts

HIP Threads lets C++ teams eliminate CPU hotspots by running familiar multithreaded code on AMD GPUs, no kernel rewrites or GPU expertise required, delivering real speedups in days.
Dyson Sphere Program - new multithreading dev log & full AMD Ryzen Threadripper PRO breakdown

Dyson Sphere Program - new multithreading dev log & full AMD Ryzen Threadripper PRO breakdown

Youthcat Games overhauled the Dyson Sphere Program game's multithreading system, boosting performance by up to 88% through custom core binding, dynamic task allocation, and enhanced thread synchronization.
AMD FSR™ Redstone expands with the latest AMD FSR™ SDK 2.1

AMD FSR™ Redstone expands with the latest AMD FSR™ SDK 2.1

AMD FSR 'Redstone' SDK 2.1 enables developers to integrate FSR features into games with easy-to-use APIs and access to advanced neural rendering technologies.
AMD FSR™ Redstone for developers and the neural rendering future

AMD FSR™ Redstone for developers and the neural rendering future

The AMD FSR Redstone SDK enables developers to integrate neural rendering technologies, including ML-powered upscaling, frame generation, denoising, and radiance caching, for next-generation gaming experiences.
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