Tuesday Toot – G+ is closing gone. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+.
The Master’s Hoard is a compilation of quirk-some magic items which I posted on my G+ page over a period of weeks. The compilation of magic items can be downloaded for free here: Link
:: Globe of Futures Forestalled ::
Summary
An item that gives a player a chance to undo an event

Detail
The globe shows the viewer various fates they may wish to avoid.
Armed with this knowledge, the character can make different life choices, so as to avoid an event (for an adventurer, the event to be avoided is usually their death).
Essentially, the item gives a player a “mulligan”.
The way it works: if the player dislikes a gaming event, the player needs to tell the GM that this was the event their character witnessed in the globe, and the character wishes to avoid that event.
To avoid the event, the player must tell the GM how far back in time the character chose a different path, (thereby the character’s timeline diverging from the fate seen in the globe), this can be up to 24 hrs of in-game time.
For example, the GM announces that a boulder falls on the player character killing her. The player then tell the GM that this was the event the character foresaw in the globe and that she chose a path to avoid this fate. The player elects to go back in time only a few minutes. This time, when she heads down the passage she knows about the trap (i.e. as seen in the globe) and steps around the pressure plate.
Please note this is not time travel per se, the events being ‘rewound’ never happen, they are merely the events as seen in the globe (and now being actively avoided).
The character could go back in time as little as one combat round, e.g. to re-roll an attack they fumbled, or they could go back to a point in time before the start of the dungeon (as long as 24hrs has not expired).
Obviously, all gold, XP, items etc. gained during the period of time being ‘rewound’ are lost. However, things lost (e.g. HPs) are regained. This applies to the whole adventuring group.
Clearly, ‘rewinding’ time poses some logistical difficulties for the players/GM. The players and GM should do their best to get the characters (and the dungeon) back into the state they were prior to the moment time divergence. The player and GM can try to agree a convenient divergence-time that makes most sense. Any discrepancies should be attributed to the vagaries of quantum-time-shivering :O/
It’s important to note that the information obtained from the globe can only be used once. This is because, from the moment that the timelines diverges, the information from the globe is defunct. The globe’s information now concerns the timeline that is now being avoided. Therefore, even if everyone in the adventuring party looked into the globe, only one person can make use of the information.
Looking into the globe more than once leads to insanity without any benefit.
The Globe of Futures Forestalled is a unique item, often kept in the highest of temples and tended to by great seers. The last time it was seen, it was in the hands of the Medusa Oracle.
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Me on DriveThru; at the moment I’m mainly pimping my procedural:
:: High Seas ‘Hex Crawl’ – In the Heart of the Sea,
:: Wilderness Hex Crawl – In the Heart of the Unknown,
:: Dungeon/network generator – In the Heart of the Delve & Dangerous