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Commits · v0.6.0
gilrs
Browse files
Feb 11, 2018
Version 0.6.0
· ed136e49
Arvamer
authored
Feb 11, 2018
View commits for tag v0.6.0
v0.6.0
ed136e49
Update CHANGELOG
· b4dc3a4e
Arvamer
authored
Feb 11, 2018
b4dc3a4e
Fix calculating deadzone threshold
· 6626ef27
Arvamer
authored
Feb 11, 2018
6626ef27
Emit event in deadzone filter if second axis changed
· df692663
Arvamer
authored
Feb 11, 2018
df692663
Add Axis::second_axis()
· af88ea8d
Arvamer
authored
Feb 11, 2018
af88ea8d
Add Gilrs::insert_event()
· ce4b6c52
Arvamer
authored
Feb 11, 2018
ce4b6c52
Filter now borrows Gilrs mutably
· 21ab4168
Arvamer
authored
Feb 11, 2018
21ab4168
Do not panic if axis range is 0.0
· 9a2b5a2a
Arvamer
authored
Feb 11, 2018
9a2b5a2a
Feb 10, 2018
Update CHANGELOG
· e7b12b64
Arvamer
authored
Feb 10, 2018
e7b12b64
Do not run tests on appveyor
· 56bf4e2d
Arvamer
authored
Feb 10, 2018
56bf4e2d
Feb 09, 2018
Update dependencies
· c5f0b1e6
Arvamer
authored
Feb 09, 2018
c5f0b1e6
Update copyright year
· 8e35a05b
Arvamer
authored
Feb 09, 2018
8e35a05b
Cleanup methods of accessing to gamepad
· fd00ca95
Arvamer
authored
Feb 09, 2018
fd00ca95
Return error if creation of Gilrs failed
· 8ce6828d
Arvamer
authored
Feb 09, 2018
8ce6828d
Feb 06, 2018
Reverse Y axis after normalizing it
· 3cfe091f
Arvamer
authored
Feb 06, 2018
3cfe091f
Reverse Y axis when normalizing it's value
· 1ea1d15f
Arvamer
authored
Feb 06, 2018
1ea1d15f
When calculating deadzone, clamp magnitude to [0.0, 1.0]
· 1fad98e9
Arvamer
authored
Feb 06, 2018
1fad98e9
Defer adding mappings in GilrsBuilder until build() is called
· 8e116cbb
Arvamer
authored
Feb 06, 2018
8e116cbb
Change return type of Gamepad::map_name() to Option<&str>
· e23513c5
Arvamer
authored
Feb 06, 2018
e23513c5
Feb 03, 2018
Merge branch '39-properly-support-analog-buttons' into 'master'
· d242cf29
Arvamer
authored
Feb 03, 2018
d242cf29
Apply deadzone filter to ButtonChanged
· 9e645b60
Arvamer
authored
Feb 03, 2018
9e645b60
Fix building example/ev.rs and tests
· 4f9f9a04
Arvamer
authored
Feb 03, 2018
4f9f9a04
Update CHANGELOG
· 59bcffa8
Arvamer
authored
Feb 03, 2018
59bcffa8
By default automatically update state of gamepad.
· b2962d20
Arvamer
authored
Feb 03, 2018
b2962d20
Take ev::Code by value
· dbe60d90
Arvamer
authored
Feb 03, 2018
dbe60d90
`State::value` can be used to examine btn, documentation
· a58715b1
Arvamer
authored
Feb 03, 2018
a58715b1
State now tracks buttons value
· 76bb2938
Arvamer
authored
Feb 03, 2018
76bb2938
Rename ev::EvCode to Code
· a565316e
Arvamer
authored
Feb 03, 2018
a565316e
Add `set_axis_to_btn()` to GilrsBuilder
· ac3e3cfb
Arvamer
authored
Feb 03, 2018
ac3e3cfb
Feb 02, 2018
Allow mappings from axis to any element
· ce2884ea
Arvamer
authored
Feb 02, 2018
ce2884ea
Jan 29, 2018
Add ButtonChanged event
· b09e4575
Arvamer
authored
Jan 29, 2018
b09e4575
Jan 28, 2018
EvCode for windows nad default platforms
· 8160efeb
Arvamer
authored
Jan 28, 2018
8160efeb
Jan 27, 2018
Replace NativeEvCode with EvCode
· ec44dade
Arvamer
authored
Jan 27, 2018
ec44dade
Normalize axes in gamepad mod instead of platform
· 4800dd4c
Arvamer
authored
Jan 03, 2018
4800dd4c
Jan 26, 2018
Update SDL_GameControllerDB
· 71f08233
Arvamer
authored
Jan 26, 2018
71f08233
Jan 10, 2018
Do not discard 0.0 values in Jitter filter.
· 933b878f
Arvamer
authored
Jan 10, 2018
933b878f
Jan 08, 2018
Merge branch 'xinput_name' into 'master'
· e318a2fb
Arvamer
authored
Jan 08, 2018
e318a2fb
All XInput devices are named Xbox Controller to closer match the names used on linux
· 1a03f029
Rukai
authored
Jan 08, 2018
and
Rukai
committed
Jan 08, 2018
1a03f029
Dec 31, 2017
Move Axis, Button, Event, EventType and NativeEvCode to ev
· 5fe9acdf
Arvamer
authored
Dec 31, 2017
5fe9acdf
Move state related structs from ev to ev::state module
· 1496cf27
Arvamer
authored
Dec 31, 2017
1496cf27
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