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Commits · master
sourceofmana
Browse files
Apr 26, 2023
Fix some wrongly layered tiles on the sewer
· 2029411f
Reid
authored
Apr 26, 2023
2029411f
Apr 25, 2023
Split animation/sprite/collision code into EntityVisual
· fb1e8019
Reid
authored
Apr 26, 2023
fb1e8019
Apr 24, 2023
Complete the piou mob
· 857f4c25
Reid
authored
Apr 24, 2023
857f4c25
Force animationtree active state on launch
· 0cb3b83e
Reid
authored
Apr 24, 2023
0cb3b83e
Rename the default animation tree into 4Directions and add an 8Directions variant
· ff7d6a81
Reid
authored
Apr 24, 2023
ff7d6a81
Add a WIP Piou preset with working walk and idle animations
· d61e0938
Reid
authored
Apr 24, 2023
d61e0938
Apr 23, 2023
Huge rename of all of our maps to use a non-numerical system
· 82ffa895
Reid
authored
Apr 24, 2023
82ffa895
Merge skull and candor assets together
· f0a2a3dd
Reid
authored
Apr 23, 2023
f0a2a3dd
Put a high z-order on our entity name label
· bdbc5045
Reid
authored
Apr 23, 2023
bdbc5045
Complete Candor's cave maps
· d732c953
Reid
authored
Apr 23, 2023
d732c953
Remove HaelDB's cave theme
· 90831509
Reid
authored
Apr 23, 2023
90831509
Apr 20, 2023
Remove rEvolt's and the old version from SoM's overworld map, add a new...
· 37fae042
Reid
authored
Apr 20, 2023
37fae042
Apr 18, 2023
Add some very basic and hardcoded sprite object support
· 2ac49a19
Reid
authored
Apr 19, 2023
2ac49a19
Apr 17, 2023
Add a temp world map
· 7ed60262
Reid
authored
Apr 18, 2023
7ed60262
Apr 15, 2023
Complete the sewer map, re-import it into godot and generate the navigation mesh
· 51fd2a2d
Reid
authored
Apr 15, 2023
51fd2a2d
Add missing sewer tsx files and add collision informations within each tilesets
· f534af9e
Reid
authored
Apr 15, 2023
f534af9e
Rewrite the navigation mesh export
· f1fe77f7
Reid
authored
Apr 15, 2023
f1fe77f7
Apr 11, 2023
Complete the sewer map
· f53d741e
Reid
authored
Apr 11, 2023
f53d741e
Add some missing sewer tiles and fix some saturation issues on pipes
· 5be5eca9
Reid
authored
Apr 11, 2023
5be5eca9
Apr 10, 2023
Replace simple animation states with BlendTree
· b1af0237
Reid
authored
Apr 11, 2023
b1af0237
Add attack state support
· 6bdbb177
Reid
authored
Apr 11, 2023
6bdbb177
Apr 05, 2023
Replace or remove all load/preload calls
· 07e8f397
Reid
authored
Apr 06, 2023
07e8f397
Rename scenes into presets as it is no more the appropriate name
· 7efd5594
Reid
authored
Apr 06, 2023
7efd5594
Remove presets and move entities nodes directly within the scenes folder
· 13af4ac8
Reid
authored
Apr 06, 2023
13af4ac8
Merge our navigation and sprites nodes altogether
· 4d803713
Reid
authored
Apr 06, 2023
4d803713
Move default entities into variants presets
· 1b2c9b6d
Reid
authored
Apr 05, 2023
1b2c9b6d
Move camera presets into entities components
· 78be2c10
Reid
authored
Apr 05, 2023
78be2c10
Apr 02, 2023
Update README with the latest stable release of Godot 4.0.1
· 5c1eee8e
Reid
authored
Apr 03, 2023
5c1eee8e
Add to gitignore all import and godot local files
· b2d700bf
Reid
authored
Apr 03, 2023
b2d700bf
Add new human skin tones
· c0acd950
Reid
authored
Apr 03, 2023
c0acd950
Add player sprite with a reduced palette
· 810c7dbd
Reid
authored
Apr 02, 2023
810c7dbd
Change the default scale of the torch glow effect
· cdcf31d6
Reid
authored
Apr 02, 2023
cdcf31d6
Re-import all maps with the new custom shadow layer
· 9c8c0c73
Reid
authored
Apr 02, 2023
9c8c0c73
Parse the map custom property "shadow" which define if a shadow overlay should...
· 857343bf
Reid
authored
Apr 02, 2023
857343bf
Add a default offset value on our torch glow script
· f7a01baa
Reid
authored
Apr 02, 2023
f7a01baa
Re-import all maps with new glow and shadow support
· 4aaf6599
Reid
authored
Apr 02, 2023
4aaf6599
Add "has_glow" and "glow_scale" tile supports on our tiled importer. It is now...
· 4888b5a1
Reid
authored
Apr 02, 2023
4888b5a1
Remove the drawn glow from our torch tileset
· acd95440
Reid
authored
Apr 02, 2023
acd95440
Add an example of the torch glow and scene shadow on the skull map
· 968cdff2
Reid
authored
Apr 02, 2023
968cdff2
Add a specific script to handle the torch glow, use some random seed on each node
· 373d1f83
Reid
authored
Apr 02, 2023
373d1f83
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