Projects with this topic
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3D AI VRM Character that you can embed insinde your r3f
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A ThreeJS/WebGL port of the famous "Bouncing Ball" demo that was originally made on the Amiga
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A quick React-Native port of my boing ThreeJS web app.
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This project revolves around the development of an engaging game that features a central agent navigating through a dynamic map while facing off against various enemy agents. The focus of the project includes implementing sophisticated AI for the main agent, progressively increasing in complexity to match the game's difficulty levels.
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ZUT Computer Graphics Programming class assigments - Blender, Unity, three.js
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Obscure stuff from the corners of my emotions.
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A versatile framework to visualize geospatial data in the browser - Website - Examples - API documentation
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Scalable Vector Graphics – SVG – is a format that describes two-dimensional vector graphics. This format is broadly used as a default way for describing 2D vector graphics. Rendering projections of three-dimensional scenes is not a functionality the creators had in mind when developing this format. Therefore, attempting to emulate the behavior of a 3D renderer using the .svg format causes some difficulties. The project analyzed the possibilities the SVG standard offers for rendering three-dimensional scenes. Attention was focused on the problem related to the correct visibility of elements in the scene and the implementation of basic lighting models (ambient and diffuse components were considered) in scenes consisting of triangular elements.
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