Projects with this topic
-
A (incomplete) Shadertoy XScreensaver screensaver
Updated -
GPU Flying Edges implementation using Vulkan
Based on: https://gitlab.kitware.com/vtk/vtk/blob/master/Filters/Core/vtkFlyingEdges3D.cxx
Updated -
Playing with modern OpenGL tesselation shaders.
Updated -
-
(Deprecated repo, now part of UGE) Light Windows GUI tool for testing HLSL shaders on the fly (part of UGE Editor).
Updated -
Shader de acumulacion de nieve en Unity3D
Updated -
-
Repository of the Shader Graph Viewer online tool. https://shadergraph.stelabouras.com
Updated -
A shader that, based on how dark the main camera is, will colour UI elements either black or white for maximum visibility. This is done on a pixel by pixel basis so if half a UI element is over a dark area, that half will be coloured white.
Updated -
A Unity program visualizing the spectrogram of an audio signal.
Updated -
-
Random GLSL shaders I made through accidents or refined afterwards
Updated -
-
OSX application for procedural generating textures using a node-graph builder.
Updated -
-
Blend between 2 environments in Unity using shader graph
Updated -
-
First computer graphics III homework at University of Hradec Králové (UHK), summer semester 2019/2020
Updated -
-
Code for creating a very wide variety of halftones, halftone shaders, halftone threshold images, dithering, error diffusion, etc.
Updated