Projects with this topic
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A (incomplete) Shadertoy XScreensaver screensaver
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GPU Flying Edges implementation using Vulkan
Based on: https://gitlab.kitware.com/vtk/vtk/blob/master/Filters/Core/vtkFlyingEdges3D.cxx
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Visualization of geometry using PyTorch tensors
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Using GLSL and OpenGL, we wrote simple particle systems to simulate some eye-catching 3D explosions and smoke using quads.
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A two dimensional ray tracer on the CPU in C# and on the GPU through the fragment shader of OpenGL.
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Random GLSL shaders I made through accidents or refined afterwards
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Computer Graphics Lab for experimenting with OpenGL.
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Computer Graphics Lab for experimenting with GLSL fragment shading.
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First computer graphics III homework at University of Hradec Králové (UHK), summer semester 2019/2020
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Lightweight modern game engine for Windows, Linux and other OS
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Software for embedded systems which uses Computer Graphics to create in real-time a estimate representation of the Computer Vision obtained by Autonomous Cars.
Logbook of the Project (in Portuguese): https://goo.gl/JFWCDY
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A simple basis to try Vulkan shenanigans with glsl. Written by Douwe van Gijn(@snipstruis) and Dustin Meijer(@Shindorinn). Using the ISC License, see LICENSE.txt
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Kernel convolution Image processing application with GLSL shaders written on C++
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