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Commits · v0.3.1
gilrs
Browse files
Sep 23, 2016
Version 0.3.1
· 996e8ad5
Arvamer
authored
Sep 23, 2016
View commits for tag v0.3.1
v0.3.1
996e8ad5
Export some ioctls
· c62ddd2a
Arvamer
authored
Sep 23, 2016
c62ddd2a
Sep 22, 2016
[ci skip] Improve README
· a09fdb0a
Arvamer
authored
Sep 22, 2016
a09fdb0a
[ci skip] Update example in README
· a4397edc
Arvamer
authored
Sep 22, 2016
a4397edc
New version - 0.3.0
· 6bd0b50b
Arvamer
authored
Sep 22, 2016
View commits for tag v0.3.0
v0.3.0
6bd0b50b
Change Effect::play() return type to Result
· f10e6581
Arvamer
authored
Sep 22, 2016
f10e6581
A bit more documentation
· 1135fa3b
Arvamer
authored
Sep 22, 2016
1135fa3b
Update README and doc's main page
· 7eb07e27
Arvamer
authored
Sep 22, 2016
7eb07e27
Reduce memory used by VecMap on Linux
· 837a9160
Arvamer
authored
Sep 22, 2016
837a9160
Do not add keyboard and mouse buttons to button array
· b481da02
Arvamer
authored
Sep 22, 2016
b481da02
Update SDL_GameControllerDB
· 11c9ce03
Arvamer
authored
Sep 22, 2016
11c9ce03
Fix swapped west and east buttons when using mappings
· 6979e031
Arvamer
authored
Sep 22, 2016
6979e031
Sep 20, 2016
Panic! in example/state.rs on Windows
· 3e80e3ee
Arvamer
authored
Sep 20, 2016
3e80e3ee
Implement Index and IndexMut for Gilrs
· 69883af0
Arvamer
authored
Sep 20, 2016
69883af0
Sep 15, 2016
Filter input in deadzone range
· 6cab7877
Arvamer
authored
Sep 15, 2016
6cab7877
Move updating gamepad's state.
· 48f6ac2c
Arvamer
authored
Sep 15, 2016
48f6ac2c
Use platform::Gilrs::next_event() for EventIterator
· 6671c267
Arvamer
authored
Sep 15, 2016
6671c267
Sep 13, 2016
More documentation
· e2a90e47
Arvamer
authored
Sep 13, 2016
e2a90e47
Move is_btn_pressed() and axis_val() impl to GamepadState
· 43366443
Arvamer
authored
Sep 13, 2016
43366443
Add Gilrs::gamepads(), and platform specific Gilrs::last_gamepad_hint()
· daf091b5
Arvamer
authored
Sep 13, 2016
daf091b5
Don't leak file descriptors
· d3a7ab6f
Arvamer
authored
Sep 13, 2016
d3a7ab6f
Sep 12, 2016
Update CHANGELOG
· e29ba604
Arvamer
authored
Sep 12, 2016
e29ba604
Add tests for {Button,Axis}::from_u16() (Linux)
· 308396e2
Arvamer
authored
Sep 12, 2016
308396e2
ff::Direction: Remove From<f32> and add from_vector(), from_radians().
· f074a6e0
Arvamer
authored
Sep 12, 2016
f074a6e0
Update CHANGELOG
· fc02f1f0
Arvamer
authored
Sep 12, 2016
fc02f1f0
Improve gamepad image
· 1c34b77c
Arvamer
authored
Sep 12, 2016
1c34b77c
Implement power_info for Linux
· 03def298
Arvamer
authored
Sep 12, 2016
03def298
Sep 09, 2016
Implement Gamepad::power_info() for Windows (XInput)
· 057ca370
Arvamer
authored
Sep 09, 2016
057ca370
Add method for checking gamepad's battery status.
· c7b81a0d
Arvamer
authored
Sep 09, 2016
c7b81a0d
Sep 06, 2016
Increment index in iterator when gamepad != Connected
· 411be710
Arvamer
authored
Sep 06, 2016
411be710
Use CStr::from_bytes_with_nul_unchecked to crate &CStr
· b655eb82
Arvamer
authored
Sep 06, 2016
b655eb82
[ci skip] Update CHANGELOG.md
· b47fccde
Arvamer
authored
Sep 06, 2016
b47fccde
Merge branch 'str_name' into 'master'
· 8d2790b4
Arvamer
authored
Sep 06, 2016
8d2790b4
Merge branch 'GamepadState_deriveDefault' into 'master'
· fedc770d
Arvamer
authored
Sep 06, 2016
fedc770d
Merge branch 'fix_unknow_typo' into 'master'
· 7c4587f0
Arvamer
authored
Sep 06, 2016
7c4587f0
Sep 05, 2016
Change Button::Unknow to Button::Unknown
· 4e26c5f0
George
authored
Sep 05, 2016
4e26c5f0
Make GamepadState derive Default, and use it for Gamepad::new
· ed13d6e9
George
authored
Sep 05, 2016
ed13d6e9
Make Gamepad::name return &str instead of &String. String dereferences to &str...
· b5b1fdfa
George
authored
Sep 05, 2016
b5b1fdfa
Sep 01, 2016
Clean constants
· 2a68f3f4
Arvamer
authored
Sep 01, 2016
2a68f3f4
Code formatting
· e1fd3912
Arvamer
authored
Sep 01, 2016
e1fd3912
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