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next-20100206
0cca35af
·
Merge branch 'durk/deadfiles' into next
·
Feb 06, 2010
next-test
d3f57554
·
Merge branch 'durk/deadfiles' into next-new
·
Feb 06, 2010
cvs
6d88deb8
·
Add a new node "float-property" to be used in float comparision in effect predicates
·
Apr 10, 2010
mapserver
521045fb
·
Compile even if OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION is not set.
·
May 05, 2010
maint
d81545a8
·
Add -ldl for newer ld defaults from fedora 13
·
May 05, 2010
topics/cmake
3dd60f31
·
Remove HAVE_DAYLIGHT check, as pointed out by Olad Flebbe
·
Dec 13, 2010
releases/2.2.0
e55017bb
·
Fix TextureBuilder to work with --fg-aircraft dirs.
·
Mar 04, 2011
release/2.4.0
4e32cd6d
·
Include missing header in source distribution.
·
Aug 15, 2011
release/2.6.0
cfda3905
·
#658: avoid crash when Textures.high is missing
·
Feb 11, 2012
timoore/optimizations
302deeb1
·
set name string for update callbacks
·
Jul 20, 2012
release/2.8.0
b1baddd6
·
Fix libsvn detection for some Linux distros
·
Sep 03, 2012
master
53c344c5
·
Merge branch 'release/2.10.0'
·
Feb 16, 2013
topics/timerqueues
50714236
·
Use std::make_heap for managing timers.
·
Mar 27, 2013
release/2.10.0
6a002f5a
·
Ensure every scenery model has own SGModelData.
·
Apr 02, 2013
topics/svnopt
9581c217
·
Persistent SVN update cache.
·
Sep 18, 2013
release/2.12.0
0aae321e
·
cppbind: Catch exceptions before reaching C code.
·
Oct 23, 2013
release/3.0.0
e218c099
·
Bump to 3.0.1
·
Feb 25, 2014
UniformFactory
ab956f15
·
A better fix for crash in the Effect System
·
Sep 27, 2014
release/3.2.0
e973ff3c
·
Further work to clean up UniformCache for Effects
·
Oct 01, 2014
release/3.4.0
63b439e9
·
Fix SDK on the release branch
·
Apr 08, 2015
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