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sam/mindflayer-rebalance
314f0428
·
Rebalanced mindflayer.
·
Jan 24, 2021
ccgauche/plugin-loading-from-network
bf6c9136
·
Added default features to fix the issue
·
Jan 23, 2021
songtronix/torvus
a735ed0d
·
Moved outcome vec to common.
·
Jan 23, 2021
james/behavior-trees
534ecaf5
·
Move interaction events to agent inbox
·
Jan 23, 2021
a1phyr/better_asset_handles
420e13f7
·
Use Arc for shaders
·
Jan 21, 2021
zesterer-master-patch-28400
1223519e
·
Fix jump routes not being pathed
·
Jan 20, 2021
pfau/smölest_fixes
2390c965
·
fix social menu, fix group frame combat rating offset
·
Jan 19, 2021
lboklin/glider-physics
5e5ff5a8
·
Physics for PhysicsObject
·
Jan 15, 2021
angel/add-code-of-conduct
c4ecf1c2
·
Finished editing code of conduct
·
Jan 14, 2021
Sarrakitty/gliders
06649e7a
·
basic gliders
·
Jan 12, 2021
glowy-shiny-pretty
dd3ad091
·
adjust glow, more glowy eyed npcs
·
Jan 11, 2021
timo-particles
e773f38c
·
Improve particles
·
Jan 08, 2021
swilliams/axe-axis-fix
1d55dbd2
·
Merge branch 'james/dependency-dupes' into 'master'
·
Jan 05, 2021
Sarrakitty/DungeonDecorations
ba5f4513
·
adding skulls and bones that spawn in dungeons. Bones can be picked up for...
·
Dec 27, 2020
Dioptase/AlternateGlider
1d35bc4a
·
Overhaul the glider mechanics
·
Dec 23, 2020
ccgauche/new-oak-generator
fd73413f
·
New oak generator
·
Dec 23, 2020
swilliams/gems-and-ores
165c0f7d
·
Added amethyst, topaz, sapphire, emerald, ruby and diamond.
·
Dec 22, 2020
xMAC94x/assets
d64365ee
·
move common asset code in a seperate crate
·
Dec 22, 2020
xvar/safezones
21a9ebe1
·
Initial implementation of safezone beacons at the center of every settlement
·
Dec 20, 2020
imbris/test-keylag
8b45525f
·
add test prints
·
Dec 19, 2020
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