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pfau/assets
0ca9f476
·
Fix eye/skin swapping, change humanoid::Body.race to species to match other Body types
·
May 23, 2020
treeco/settings-defaults
85654736
·
Change a bunch of settings defaults, fix sprite looting key
·
May 23, 2020
master
default
protected
9b0a6526
·
Merge branch 'songtronix/small-meta-fixes' into 'master'
·
May 23, 2020
xMAC94x/network
bdea4686
·
sync63
·
May 22, 2020
slipped/animstuff
71de6388
·
rework for run hands, better jumps, small tweaks
·
May 22, 2020
sharp/deterministic-civsim
34427373
·
Make civsim and sites deterministic.
·
May 21, 2020
sharp/small-fixes
26701849
·
Make civsim and sites deterministic.
·
May 21, 2020
scott-c/improve-chat-aliases
2f397f03
·
Add character name and level to social window
·
May 20, 2020
silentium/weapon-models
45bce893
·
added a test axe
·
May 18, 2020
snowram/quadrupeds-tails
999b7875
·
Lossless optimisation of assets
·
May 18, 2020
imbris/icing
0944742b
·
Implement text renderering with glyph_brush (lifetime error)
·
May 17, 2020
polish
0616dfcc
·
Change uncanny valley to wildness as merged in
·
May 16, 2020
silentium/arms-and-armor
6d6ccc72
·
Fixed names of added armor
·
May 16, 2020
Better_vignettes
c8e4d066
·
Change vignette textures.
·
May 16, 2020
r0.6
9693fd33
·
Merge branch 'xMAC94x/release-numbers' into 'master'
·
May 15, 2020
brazilianportugese
855fe5da
·
brazilianportugese
·
May 15, 2020
langs
307cbadd
·
Merge branch 'imbris/stats-updater' into 'master'
·
May 15, 2020
treeco/build-mode-fixes
a338ed3f
·
Swapped block placement and destruction buttons
·
May 15, 2020
shandley/connection-pooling
3f9e7b7e
·
Add connnection pooling
·
May 16, 2020
treeco/new-map
61bcfbee
·
Changed default map and seed, lowered site counts
·
May 15, 2020
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