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cdcf945e
·
inventoryui: adjusting inventory gap magic number so that inventory look pretty on 720p
·
Dec 26, 2020
unsafe-array-world
4f8c3591
·
80 fps with unsafe access
·
Jun 08, 2019
test-cvec-for-light
ae52de85
·
it darkens because you forgot the fucking assignment, same mistake from 2013
·
Jun 07, 2019
light-preload
82d675fd
·
hooey indexing, dont know why
·
May 10, 2019
lwjgl3-migration
f30e7fd4
·
bad type on operand stack
·
Apr 19, 2019
jni_light
af619cda
·
instead of frequently accessing Java from C-side, feed everything beforehand on Java-side
·
Feb 08, 2019
delta_t_aware_phys
95b94183
·
at this point i have no fkng clue; at least jumping works
·
Jan 22, 2019
delta_t_aware_phys_2
aef601e9
·
some classes in sprite assembler is now internal
·
Jan 22, 2019
gradle-migration-1
4239bbe0
·
removing unused and failed opus impl attempts
·
Dec 02, 2018
no-f-ing-chance-to-improve-render
a1d0832b
·
I'm trying
·
Jun 26, 2018
newfontsystem
f6943153
·
ActorWithSprite: correct offsetting on X axis
·
Feb 14, 2017
newworldgen
a277df7e
·
somehow fixed a phys bug where heavier objects accelerate more by gravity
·
Jan 31, 2017