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LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility.
Updated 2025-11-12 19:32:45 +01:00
Implementations of real-time shadow algorithms using C++ and OpenGL. Part of a research project for an "Advanced Computer Graphics" course.
Updated 2025-06-03 21:24:27 +02:00