A voxel engine on what oikmo is working on which is made in LWJGL.
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Oikmo e1c240e7f6 Alpha 0.1.1
Yay! Server 0.0.2 also released!
2024-04-28 22:01:39 +01:00
.settings Wayyyy too many splashes! 2024-04-16 22:12:28 +01:00
bin/assets Alpha 0.0.8 2024-04-14 22:37:06 +01:00
libraries ALPHA 0.1.0!!!!!!!!!! 2024-04-27 23:46:41 +01:00
res/assets Alpha 0.1.1 2024-04-28 22:01:39 +01:00
src Alpha 0.1.1 2024-04-28 22:01:39 +01:00
.classpath ALPHA 0.1.0!!!!!!!!!! 2024-04-27 23:46:41 +01:00
.gitattributes Initial commit 2023-06-28 21:40:25 +01:00
.gitignore HOLY HELL OF OPTIMIZATION!!!! 2024-03-22 23:37:53 +00:00
.project Initial commit 2023-06-28 21:40:25 +01:00
README.md Update README.md 2024-04-28 00:53:02 +01:00

BlockBase

image

  • Left Click - Destroy selected block

  • Right Click - Place block

  • WASD - move

  • Space - jump

  • E - Open inventory

  • F - Refresh all chunks

  • P - reset position

  • ESC - pause menu / escape

  • F1 - switch texture pack to custom (if created)

  • F2 - take screenshot

  • F3 - toggle debug ui

  • F11 - toggle fullscreen