A voxel engine on what oikmo is working on which is made in LWJGL.
2025-08-26 22:15:39 +01:00
.settings changed to blockbase.gurdit.com 2024-06-11 17:18:52 +01:00
bin/assets more optimizations and nbt saving 2024-05-27 17:47:04 +01:00
libraries Fixes 2025-08-26 22:15:39 +01:00
res/assets Fixes 2025-08-26 22:15:39 +01:00
src Fixes 2025-08-26 22:15:39 +01:00
.classpath Fixes 2025-08-26 22:15:39 +01:00
.codetogether.ignore Optimisations 2025-07-24 00:25:20 +01:00
.gitattributes Initial commit 2023-06-28 21:40:25 +01:00
.gitignore the beginning of misery 2024-09-07 01:47:06 +01:00
.project how did I miss this 2024-05-14 23:30:38 +01:00
LICENSE Create LICENSE 2024-09-10 15:55:06 +01:00
README.md Update README.md 2024-05-18 00:40:25 +01:00

BlockBase

image

  • Left Click - Destroy selected block

  • Right Click - Place block

  • WASD - move

  • Space - jump

  • E - Open inventory

  • F - Refresh all chunks

  • P - reset position

  • ESC - pause menu / escape

  • F1 - switch texture pack to custom (if created)

  • F2 - take screenshot

  • F3 - toggle debug ui

  • F11 - toggle fullscreen

Credits

  • Reon Fourie voxel engine tutorials (head start)
  • ThinMatrix (for the reason I know how to make these)
  • Mojang for the assets (and erm particles)