A voxel engine on what oikmo is working on which is made in LWJGL.
| .settings | ||
| bin/assets | ||
| libraries | ||
| res/assets | ||
| src | ||
| .classpath | ||
| .codetogether.ignore | ||
| .gitattributes | ||
| .gitignore | ||
| .project | ||
| LICENSE | ||
| README.md | ||
BlockBase
Voxel game that is NO WAY related to the hit block game with 200 million sales
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Left Click - Destroy selected block
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Right Click - Place block
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WASD - move
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Space - jump
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E - Open inventory
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F - Refresh all chunks
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P - reset position
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ESC - pause menu / escape
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F1 - switch texture pack to custom (if created)
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F2 - take screenshot
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F3 - toggle debug ui
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F11 - toggle fullscreen
Credits
- Reon Fourie voxel engine tutorials (head start)
- ThinMatrix (for the reason I know how to make these)
- Mojang for the assets (and erm particles)