A voxel engine on what oikmo is working on which is made in LWJGL.
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2024-04-08 22:42:03 +01:00
.settings how about we start over? 2024-03-20 19:10:32 +00:00
bin/assets ALPHA 0.0.2!!! 2024-04-07 12:42:34 +01:00
libraries Sounds added, Fixed(?) aabbs 2024-04-06 23:18:59 +01:00
res/assets Alpha 0.0.4 2024-04-08 00:26:59 +01:00
src Alpha 0.0.5 Gui Fixup 2024-04-08 22:42:03 +01:00
.classpath Sounds added, Fixed(?) aabbs 2024-04-06 23:18:59 +01:00
.gitattributes Initial commit 2023-06-28 21:40:25 +01:00
.gitignore HOLY HELL OF OPTIMIZATION!!!! 2024-03-22 23:37:53 +00:00
.project Initial commit 2023-06-28 21:40:25 +01:00
README.md Alpha 0.0.4 2024-04-08 00:26:59 +01:00

BlockBase

  • Left Click - Destroy selected block

  • Right Click - Place block

  • (+ or -) keys - Blocks to select

  • WASD - move

  • Space - jump

  • F - Refresh all chunks

  • R - save world

  • T - load world

  • E - reset position

  • F1 - toggle UI

  • F2 - take screenshot

  • F3 - switch texture pack to custom (if created)

  • F11 - toggle fullscreen