A voxel engine on what oikmo is working on which is made in LWJGL.
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Oikmo 1a5757dc21 a0.0.3
Added texturePack loading and also fixed iconx128.png
2024-04-07 14:22:20 +01:00
.settings how about we start over? 2024-03-20 19:10:32 +00:00
bin/assets ALPHA 0.0.2!!! 2024-04-07 12:42:34 +01:00
libraries Sounds added, Fixed(?) aabbs 2024-04-06 23:18:59 +01:00
res/assets a0.0.3 2024-04-07 14:22:20 +01:00
src a0.0.3 2024-04-07 14:22:20 +01:00
.classpath Sounds added, Fixed(?) aabbs 2024-04-06 23:18:59 +01:00
.gitattributes Initial commit 2023-06-28 21:40:25 +01:00
.gitignore HOLY HELL OF OPTIMIZATION!!!! 2024-03-22 23:37:53 +00:00
.project Initial commit 2023-06-28 21:40:25 +01:00
README.md a0.0.3 2024-04-07 14:22:20 +01:00

BlockBase

  • Left Click - Destroy selected block
  • Right Click - Place block
  • (+ or -) keys - Blocks to select
  • WASD - move
  • Space - jump
  • F - Refresh all chunks
  • R - save world
  • T - load world
  • E - reset position
  • F1 - switch texture pack to custom (if created)