A voxel engine on what oikmo is working on which is made in LWJGL.
Find a file
2024-03-30 06:07:32 +00:00
.settings how about we start over? 2024-03-20 19:10:32 +00:00
bin/assets World class 2024-03-21 19:32:54 +00:00
libraries Better block placing 2024-03-30 05:31:29 +00:00
res/assets Better block placing 2024-03-30 05:31:29 +00:00
src/net/oikmo texture loading changed 2024-03-30 06:07:32 +00:00
.classpath Better block placing 2024-03-30 05:31:29 +00:00
.gitattributes Initial commit 2023-06-28 21:40:25 +01:00
.gitignore HOLY HELL OF OPTIMIZATION!!!! 2024-03-22 23:37:53 +00:00
.project Initial commit 2023-06-28 21:40:25 +01:00
README.md Update README.md 2024-03-30 06:06:53 +00:00

BlockBase

  • Left Click - Destroy selected block
  • Right Click - Place block
  • NumKeys 1-7 - Blocks to select
  • WASD - move
  • Left Shift - Increase speed
  • Left Control - Go down
  • Space - Go up
  • F - Refresh all chunks