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Dolphin Progress Report: Release 2512

progressreportheader2512.avif progressreportheader2512-mini.avif

With the holiday season reaching its apex, we have a few surprises for those of you that have been patiently waiting. The latest release of Dolphin is stuffed with treats. Our first present is presentation - frame presentation, that is. Two new options have arrived and will help users both reduce latency and smooth out games that struggle with frame pacing.

Some games do outright naughty things that make emulation difficult. A slew of them are being coerced onto the nice list this year thanks to a sack full of patches that bypass their troublesome behaviors. Fans of the Broadband Adapter (BBA) have a great present tailored just to them: a new local mode BBA! Designed for allowing multiple instances of Dolphin on the same computer to connect together, it's perfect for use with Parsec or other similar services. And perhaps another gift will have you singing your favorite Wii hits?

But alas, what fun would the holiday season be if we spoiled all the gifts? Read on to unwrap the latest edition of the Dolphin Progress Report.

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Huh? We've received word that apparently the Android users have made the nice list? Really? That can't be right... but this gift is addressed to them.

After more than a couple bumps in the road, RetroAchievements support has finally arrived on the Android version of Dolphin! In Release 2512, the core achievement experience is now available in your pocket. This initial version hasn't quite reached parity yet with the desktop experience, but we didn't want to hold things up any longer. The important thing for Android RetroAchievements users is that you can log in and unlock achievements in supported GameCube games. Because some menus are incomplete, it may be best to have the RetroAchievements website open in the background for achievement lists and other things while we finish up the in-app UI.

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Dolphin Progress Report Tenth Anniversary Special: February, March, and April 2024

In late 2012, Dolphin moved to a brand new website - dolphin-emu.org. With complete control of our own home and infrastructure for the first time, we noticed the accessibility to users that it gave us. Not only did we get a new home, but we also got a platform, one that allowed us to communicate directly to our users! We used it to great effect, explaining big changes to the emulator such as tev_fixes_new, getting ahead of controversy when we removed the popular D3D9 graphics backend, calling out broken drivers, and more! The Dolphin Blog was born!

However, we quickly realized that while single dedicated articles were great for big changes, Dolphin was improving all the time and tons of important and/or interesting changes were being overlooked simply because they weren't "big enough" to warrant a feature article. We needed something that would let us cover the continuing development of the emulator. Something like, a periodical article filled with a collection of notable changes, so we could report on the progress of Dolphin within a set window of time. And after much experimentation, we built a format to fulfill this role, and released the first of its kind to the world on the 30th of April, 2014.

Ten years ago today, the first Dolphin Progress Report was launched! Since then, our blog has exploded in popularity, and tens of thousands of people read every Report! And in that time, we've made 79 Dolphin Progress Reports, with 797 Notable Changes, 54 special sections, and 301,807 words! Thanks for reading!

As the writers of the Dolphin blog, we are proud of what we have accomplished here. We've highlighted tons of cool changes, educated our users (and ourselves!) on how Dolphin works, we've helped reel in fresh talent for the emulator, we've helped people get into universities and launch their careers, and even helped a few people meet their life partners! Progress Reports have been so impactful, that they have reached far beyond Dolphin. The once novel concept of emulator Progress Reports has become a standard means of user communication throughout emulation!

But of course, ten years is a long time, and we've changed along the way and will continue to change over time. The Reports may grow or shrink, become more or less frequent, structure and style may change, and writers may come and go. And truth be told, this is hard, and we nearly reached the breaking point a few times along the way. But no matter what happens, as the writers of the Dolphin Blog, it is our goal and our hope that for as long there are Notable Changes being made to Dolphin, there will be Progress Reports to feature them!

Speaking of which, anniversary or not, this is a Progress Report. We have Notable Changes to cover! So without further ado, please enjoy the Tenth Anniversary Dolphin Progress Report, and the last Dolphin Progress Report of the 5.0 era.

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Dolphin Progress Report: July and August 2022

The Summer tends to consistently be one of the busiest times for Dolphin's development. While sometimes the question is what do we put into the Progress Report, during the summer months it's usually how much can we fit into the Progress Report? This summer's congestion was then compounded by us blog staff having a few things we've been planning coming into fruition. Still, the show must go on, and we're here... albeit a bit delayed.

As such, we've got a huge smattering of changes to go over and many smaller ones that we couldn't quite fit in. macOS users in general will be able to rejoice with the addition of a brand new Metal backend brought to us by veteran developer TellowKrinkle. They also brought their graphics expertise to improve things for everyone, greatly reducing the remaining causes of shader based delays/stuttering when using Ubershaders. If you're looking for an easier way to setup a wide variety of controllers, a new SDL2 controller backend has been added for all OSes, and even brings native motion control support without the use of a DSU server to non-Linux operating systems. We also have a wide variety of emulation fixes, more graphics mods added, and the long awaited SD card "folder" feature!

All of that and it's our job to write about it. We've got our work cut out for us.

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Dolphin Progress Report: May and June 2020

We've got a lot to get through the past two months. Headlining it all is that we're happy to announce support for a new compressed disc format developed specifically for Dolphin: RVZ. This lossless format allows for near top of the line game compression without compromising the integrity of ISOs, while also maintaining performance and stability. But what good is compression if emulation isn't up to snuff? The past two months have been chock-full of emulation and usability fixes for both Android and Desktop Dolphin! There's a little bit of everything, from graphics emulation fixes, memory card and savestate compatibility changes, to obscure features like being able to report thermal data to games and homebrew!

Rather than delaying any longer, let's just dive in now! Please please enjoy the May and June Dolphin Progress Report!

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