Panda Push: A team-oriented action game published on Steam. Simple, accessible mechanics that everyone can understand compliment an underlying philosophy of "more players = more fun" and "more cooperation = more victory". Built using a custom game engine written in the Rust programming language with SDL2 as a base.
The server side runs on a player's local machine and the matchmaking uses the Steamwork API, which has a backend provided by Valve.
Prequel Infiltrate: Did the bulk of the programming for a webcomic minigame written in ActionScript 3 as part of a somewhat large team. However, since Flash is discontinued, the game is unfortunately not playable at this time without getting ahold of special software. Since you can't be the judge of the game yourself right now: it is definitely very cool.
Protoypes
The Wolf of the Ivory Tower: You've traveled a long way to arrive at a tall, white tower with a town to the east of it. This project was an exercise in learning to use the Ink scripting language so that non-technical people can write interactive stories to work with a game engine.
Game Jams
Desert Digger: A fox mines materials out of a desert, uses daggers to defend himself from cave dragons, and tries not to catch on fire. Made in 10 days with 3 other developers with the Unity engine. This is my first project using isometric tiles so the controls are a bit confusing at first but once you learn to play, it stays interesting for awhile.
Comparative Advantage: The wolf sailors amass wealth by trading just about anything with the cat merchants in exchange for goods with a higher resale value. Made in 72 hours with a custom HTML5-based game engine called Skid. There were 3 themes available and I picked two of them: capitalism and water.
Minigames
Weird games with short play times. These are also made with Skid.