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Showing posts with label novels. Show all posts
Showing posts with label novels. Show all posts

Friday, 8 August 2025

An audience of one

There's Matthew Berman reminding us that future is coming up faster than you think. He's talking about videogaming, but the same principles apply to movies, comics, and literature.

The novel – at least, the genre novel – may well go the way of the epic poem, to be replaced by something more like an RPG session which an AI will run for the reader. (Or, more likely, the listener or viewer.) The top authors will devise the elements of the story, the characters and timeline (perhaps more like creative directors than old-style authors) and the AI will use that to tell a story that gives prominence to the bits that interest the individual reader. Did your parents make up stories to tell you when you were little? Like that. Or maybe like this.

You'll still discuss the story with friends (an important feature of most entertainment) but the specific events in your version may vary from theirs. Initially such on-the-fly stories will be trite because roleplaying has been infected by a lot of Hollywood pablum about act structure and story tropes, and that’s what the AI models will learn from. But eventually it may shake that off and become a new independent art form. "Not a line, but a bolt of lightning," as C W Longbottom puts it:

In the meantime, a market will remain – small, though, and shrinking – for grown-up fiction that doesn’t pander to YA tastes. Genre fiction falls in predictable patterns involving plot, and so is easily copied by novice writers and neural nets, whereas literary fiction is harder to fit to a formula because it usually concerns itself with the unique outlook and choices of the characters. But don't assume that because the AI hasn't experienced human emotions it won't eventually be able to write Lolita or War & Peace. Conrad didn't personally have to hack his way through an African jungle to learn how to write Heart of Darkness. It's only a matter of time before those more complex story patterns are learned and replicated by AI, just the same way that most authors do it. And then we'll be in a whole new world of entertainment.

Friday, 2 August 2024

Pastiche in four flavours

In case you haven't seen it, Jody Macgregor has a review of HeroQuest: The Fellowship of Four on PC Gamer that's interesting for two reasons. First because the book came out 33 years ago (not that I'm complaining; a good review is worth waiting for) and second because Jody might be the first person in 33 years to spot the four literary antecedents that I drew on (oh, "swiped from" if you must) to spice up the narrative styles of the mage, elf, barbarian and dwarf.

That said, he did overlook the nod to Salman Rushdie's book The Satanic Verses in the opening chapter, which begins with the narrator falling from an altitude of several thousand metres. I didn't attempt to emulate Sir Salman's prose style, which I'll confess is a mite too rich for my tastes.

There's little chance of the book ever being republished, nor the sequels, as the fellow from Hasbro really didn't like it much. Backers of the Jewelspider Patreon might have seen glimpses, but that's only a rumour and I can't possibly comment. And I see you can buy scans from HeroScribe.org. Failing that, listen to the insightful Mr H J Doom talk about it on Fantastic Fights.

Friday, 28 July 2023

What is it good for?

“The finest, most courageous, truthful and humane book written in Europe in the course of this accursed war.”

That's Maxim Gorky talking about H G Wells's 1916 novel Mr Britling Sees It Through, a straight-from-the-heart response to the Great War that takes us through the experience of looking on at such a calamity. It's like the stages of grief, with anger, bargaining, negotiation, denial, guilt. A magnificent work full of anguish and humanity which was deservedly the best-selling book of its day.

Today the novel is in public domain, yet no major publisher offers an edition. There's a profusion of badly formatted editions from small publishers, including one that unaccountably has a photo of Montgomery Clift on the cover.

Do the big publishers think the book is no longer relevant? "All that was a century ago, let's move on..."? Not so, sadly. Wells would be appalled to learn that it's still possible for one man to order the invasion of a neighbouring country and unleash untold suffering on its inhabitants. Sons still die, daughters are still raped, civilians terrorized, all because of an autocrat's ambition and the senselessness of nationalist imperialism.

Don't take my word for it. Here's the author Adam Roberts writing in The Guardian:

"Strange to think a book so fêted and successful could drop so comprehensively off the radar. What makes it stranger is that the novel is exactly as good as Wells’s contemporaries thought: a wonderfully detailed, evocative and moving portrait of England at war."

You can get the ebook on Gutenberg, and that version is free, or you might like the new Spark Furnace edition with no fifties film star in sight. Available in the US from Amazon and Barnes & Noble, and in the UK from Amazon, Blackwell's and Waterstones.

Friday, 10 March 2023

The absent present


Towards the end of the 1990s I read Robert van Gulik's novel The Haunted Monastery and realized it was an amazingly good fit to our Tekumel roleplaying campaign at the time. Jamie Thomson played the fiefholder Lord Jadhak hiVriddi, who neatly filled the Judge Dee role. All the other characters in the novel, such as Sergeant Hoong Liang, had direct one-to-one matches among the player-characters. (A lesson in archetypes there, I suspect.)

As if I didn't already have enough to do (I was finishing up Blood Sword and probably working on some TV tie-ins such as Knightmare) I took it upon myself to rewrite the novel, setting it in Taikava fief in western Tsolyanu instead of Tang Dynasty China. I had an excuse for wasting my time: Jamie's birthday was coming up, so I decided to print one copy and give it to him as a present. His then-wife Debbie typed up the text of the book (no OCR in them days) and I then rewrote it, adding some scenes and details of my own to make it tally with events in our campaign and to introduce the fantasy element that's not present, of course, in Dr van Gulik's books.

The monastery went from Taoist to one of the aspects of  Thumis. I typeset the text with the help of Paul Mason (who played Karunaz, Jadhak's Livyani Luca Brasi) and got it to the printer just in time to present Jamie with a hardcover copy on his birthday. Alas, his divorce followed soon after and in the ensuing chaos all his belongings were scattered more comprehensively than the shell of the Egg of Time. The book was lost, never to be read, and must have been burned or pulped decades ago. And I didn't even keep the text, because it was on one of the big floppies we used then.

Ah well, we must be Dra about these things. Yesterday I came across these notes I used when rewriting the book, naming the Tsolyani equivalents of van Gulik's "NPCs". It's all that remains.

Thursday, 2 February 2023

Keeping those wounds green


It wasn't long ago we were talking about the Interregnum, the period between the establishment of the Commonwealth after the execution of Charles I and the collapse of the British republic and the coronation of Charles II. I'd like to know more, but it's usually glossed over in the textbooks.

Serendipity has lent a hand in the form of Act of Oblivion, the latest novel by author Robert Harris, who is my guilty pleasure in between reading proper writers like Vladimir Nabokov and Hilary Mantel. The novel begins with the hunt for the men who signed Charles I's death warrant, but there are plenty of flashbacks to the Civil War and the period under Cromwell.

I usually say that in good fiction there are no heroes or villains, but in this book Harris takes it a step further. Everyone in Act of Oblivion is both hero and villain, in a sense -- or we could just say that they are human and therefore flawed, complicated, and fascinating. He also does a good job of taking us into the mindset of 17th century characters without sacrificing relatability. Always a strong storyteller, here he's on top form with a compelling subject.


Thursday, 17 November 2022

The Siege of Faltara: worldbuilding done properly

A few years ago, I got a strong recommendation from John Whitbourn to read Arsen Darnay's planet story The Siege of Faltara. I really ought to have got the message by now. John was the one who originally urged me to read The Dying Earth, and he's also nudged me to try some other books which have never disappointed.

Nonetheless, The Siege of Faltara sat on my bookshelf for four years until John mentioned it again. This time I took the hint, and I'm very glad I did. As an example of SF worldbuilding it's in the same league as Vance and MAR Barker, and luckily Mr Darnay's storytelling skill is much nearer to the former. 

Netflix or Amazon or whoever really ought to be looking at works like this to adapt for TV -- or game developers should get in on the act. At the very least it'd be nice to see a GURPS sourcebook for the world of Fillippi - though of course there's no chance of that happening for an unknown work. This novel shows what a truly imaginative author can do when they're free to create an original world. Even more importantly, Mr Darnay shows how to reveal just as much lore as is needed for the story. If you can find a copy at a reasonable price, I wholeheartedly recommend it.

Thursday, 27 October 2022

New worlds in the making

It’s often said that Tolkien is the originator of modern fantasy, and I suppose that’s true if you only consider the dominant strain of fantasy with its vaguely European and vaguely medieval flavour. I can’t knock that, it’s where Legend springs from too, but I have just as much affection for the older variety of fantasy from which sword & sorcery evolved. Barsoom, through the Hyborian Age and Clark Ashton Smith’s Zothique, Poseidonis and Xiccarph, then Planet Stories and Vance through to Moorcock’s Young Kingdoms.

The keynotes of that genus of fantasy are exoticism, the ancient world, priesthoods and demons, typically (not always) lower or less widespread use of magic yet at the same time an admixture of science, or at least scientifically-coloured fantasy. Most importantly, the universe in such science fantasy tends to be realistic, governed by laws of nature (even if they include magic) that are indifferent to humankind. It’s the opposite pole to Jewelspider, where dream logic and prophecies and a real divine presence are woven into the setting.

As a teenager I loved the fantasy worlds of Robert E Howard, Edward P Bradbury (Moorcock again), Jack Vance and Tanith Lee – so naturally when Empire of the Petal Throne appeared in the mid-‘70s I took to it like a tletlakha to water. I owe a creative debt to Professor Barker and his world of Tekumel only partially repaid with the four issues I edited of The Eye of All-Seeing Wonder.

A lot of studios, game developers and book publishers these days are eyeing the success of things like Game of Thrones, The Wheel of Time, and Dune. With networks in the streaming wars all chasing the last big thing, a fully-realized original fantasy/SF world is a lottery ticket with a big jackpot on offer. Suddenly worldbuilding is in.

A little while back I was lamenting the difficulty David Velasco and Riq Sol were having raising funds for their game Expeditionary Company. Probably the answer is to forget about launching it as a boardgame/gamebook, just take it to a developer who wants a great concept for a new MMO. Judging by the rapid rise of Vulcanverse online, if they could find a way to include NFTs in the design they'd have to chase the investors off their front lawn. Or they could see if Jeff Bezos has another half billion and doesn't want to throw it away this time. (It would need a far sexier name than "Expeditionary Company", though.)

There aren't that many fantasy world-builders with expertise in both games and storytelling, so I thought I'd try my hand at creating a "hard fantasy" setting. This was Before the Storm, a novel I was writing while doing jury service in the mid-'90s. I’ll quote from the T-shirt version:

An isolated star system out beyond the galactic rim. For a quarter of the year the night sky is utterly dark with only a few smudges of light marking distant galaxies. Then gradually the galactic rim makes its appearance at night: a vast wheel of stars, not of one galaxy but of two in spectacular collision.

The people of this world are descendants of a crashed colony ship but have no record of their heritage. As far as they know they are alone in the universe. The fauna of their world are not the familiar animals of earth. Instead of horses they ride “destriers”, two-legged animals that because of their cold blood must be warmed beside ovens before they can be used in cold weather. Technology is barely beyond the level of the late middle ages - though there are some features that have not paralleled the development pattern of Earth's history, such as primitive gunpowder weapons and even a type of photography.

Some biotechnology survives from the colony ship that brought the original settlers, often in the form of various algae. There is a hydrogen-producing strain that permit balloons for use in reconnaissance and a cobweb-silk producing strain that is used for weaving immensely strong fabrics. Various other scattered fragments of technology are sometimes found, but to the superstitious inhabitants of this world they are thought of as magic.

There are also civilized nonhumans and semi-humans sharing this world with humanity. At the point when the first novel begins they have only been infrequently contacted and are thought of as mythical.

Medra is a tropical island nation that, by virtue of the industrious and warlike nature of its people, has consolidated an overseas empire much larger than the original archipelago. Medran society is more developed than those of the countries it has conquered, but the rigid caste system that has vitalized it in the past has now reached the point of breakdown. A new society is in the process of emerging.

I never finished the thing. One reason is that I got a job at Eidos that left no time for novel-writing. But that’s really just an excuse. The truth is that it was the kind of fantasy I wanted to write but not really what anyone was reading back then. Publishers wanted the Western style of fantasy I mentioned above set in a  version of the Middle Ages with more modern sensibilities -- effectively, "medieval America". 

By contrast my fantasy world was not the slightest bit medieval nor culturally or ethnically European. It bucked the '90s trend, being more of a modern evolution of those weird and wonderful Planet Stories of yore, but now that the selection pressure is for exotically different fantasy worlds (there is no point in creating a world that isn't uniquely and brandably distinct) it might finally be time to dust it off -- with the necessary changes to make it compatible with current trends in massively multiplayer online play, which is where the demand is coming from. So I am currently repackaging it like this:

A Rapa Nui of the cosmos

The idea of an isolated world is a powerful one, throwing all our human endeavours against the daunting backdrop of uncaring immensity. Here’s a way to do that:

This world orbits the star Edis , a solitary system out in intergalactic space. For several months of the year the night sky is empty of stars. Then only the other planets of the system and the moons of our world are to be seen.

As the season of stars approaches, the rim of a galaxy rises above the horizon – higher month by month until mid-summer, when most of the night sky is taken up by the spectacular sight of two galaxies in collision, intertwining vortices of light formed by great reefs of stars being torn into new configurations.

How do people come to be here? For most, it is a mystery no one even considers. This is where humanity has always been, surely? There are cities, farms, villages. Kings and councils of syndics, priests of the gods who explain portents – and deep forests in which dwell alien creatures that never arose on any world of men.

The truth: a one-in-a-trillion quantum fluctuation in the warp drive of a generation starship, so that instead of its intended destination in the Milky Way the ship was flung across gulfs measureless to the imagination. That it arrived anywhere in real space is a miracle. A return journey would have been impossible to plot or undertake even if the ship had not taken damage.

The crew made their decision. With no future possibility of contact with the rest of human space, no hope of ever returning to space, it would be kindest to raise the new generations with no knowledge of humanity’s past. This world Edis IV, known to the settlers as Anshar , would be the new Eden.

That was hundreds of years in the past. To most people, Anshar is the only world there is.

My initial plan for how to develop it was using The Expanse's serialized book model, though more like a TV writers’ room – ie five or six writers each taking main responsibility for a couple of “episodes” (around 20,000 words each) building over 6-10 months into a 12-episode “season arc” thrashed out from the start by the lead writer(s). Those novellas would be the proof of concept stage, and viable as products in their own right, but if funding could be found they should be repurposed into scripts and released as audio dramas. The plan, then, was to prototype in prose and see if that could lead on to videogames, TV shows, or whatever.

The snag is that really you need artists involved from the start. Words can only take you so far but people want a shared experience -- visuals showing the architecture and clothing and also sounds, the noise of wildlife, the rhythms of music in this fantasy culture.

Whether I’ll get to do more with Edis than I did with that Medra novel thirty years ago remains to be seen. The sword of Damocles over every writer’s head is that all creative work is entirely speculative. The seed capital is the writer’s own time and effort, but when it comes to selling it nobody respects sweat equity the way they respect cash. So taking six or nine months out to devise a complete fantasy world and write a novel set in it is like buying a lottery ticket in the knowledge that, if it looks like winning, some producers or publishers will do their best to claim the lion’s share of the payout.

In any case, after my day jobs (freelance design on a videogame and writing the final Vulcanverse book) my first priority is Jewelspider. I was chivvied about that by some gaming buddies I met up with recently. Oliver Johnson was running a new Legend adventure and resorted to using original Dragon Warriors rules because 'Dave still hasn’t written the Jewelspider magic system!' So I have to do that – and then Abraxas, which will be serialized first to Patreon backers and is a science fantasy setting (prehistoric rather than far-future) that will use a new edition of my Tirikelu rules. And after that, maybe, I’ll take another look at this thing.

* * *

This post originally appeared in longer form on my Patreon page, and included a link to the first 20,000 words of the Medra novel. I mention that not to try to get you to sign up to Patreon (though you would be very welcome) but just for full disclosure.

And here's a reading list to go with:

Tuesday, 4 August 2020

The Conclave on Kindle


If you followed last week's installments of the Conclave campaign and want the full novella, it's now available on Kindle. This brings the story to a conclusion, fixes some of the plot holes, fleshes out some scenes, and also includes background details of the narrator, Surma. To quote from the blurb:
Creation is losing the flavour of things, becoming colourless and uniform under the skin of reality. This is why the old songs lose their melody, why the fisherman’s catch is mostly minnows, why the young cast their elders out into the cold, why the storms are violent and unseasonal, and dragons hide in distant clouds.

The world is an archipelago of a hundred islands, beyond whose furthest shores lies illimitable ocean. Magic is real, though rarely tamed, and the College of Wizards maintains a careful balance so that use of magic does not damage the fabric of reality.

But now a new force is at work, twisting and blurring the true names of things that are the root of all that exists. If it goes on unchecked, magic and wonder will drain away. Even life and death will cease to have meaning.

Seven of the greatest sorcerers of the age are invited by the Master Summoner of the College of Wizards to travel to the island of Dain at the archipelago’s heart. The Summoner’s hope is that this conclave, untainted by the politics and intrigues of the College and unrestrained by nature, will be able to hold back the force that is picking reality apart.

Yet to be effective in their fight, the conclave must first work the hardest spell of all -- trust.
If anyone who read the first seven installments on the blog feels like giving the book a review on Amazon -- well, consider yourself rich in undying gratitude! Surprisingly (but also quite pleasingly) some readers have praised it as homage to Ursula K Le Guin -- and as I still haven't read the Earthsea books that's surely a first. An anticipatory homage!

By one of those strokes of serendipity I discovered this week that the filmmaker Michael Powell wanted to make a movie of the Earthsea trilogy. It was designed as a project for his film school students and it was only five minutes long, but what a treasure that would be if it still exists anywhere. Powell incidentally was just as baffled as I am that the trilogy was published in the UK by Puffin (Penguin Books' children's imprint). That's the reason I didn't notice it back in my teens when I was devouring a lot of fantasy and SF. When Powell asked Le Guin why it went to Puffin and not Penguin's adult line, she said, 'Because Kaye Webb is a smart cookie.' I suspect it was because it was assumed back then that a fantasy novel written by a woman must be for ten year olds, so it's surprising that Le Guin thought it was a good decision. I guess it didn't hurt her in the long run.

Friday, 19 June 2020

A good book is never hard work


What exactly is it that makes a book ‘difficult’? It could be handy to know. Lots of people cite difficulty as their main reason for giving up on a book, or not even getting past the first page and, if we don’t want to drown in the rapidly rising tide that is modern publishing, knowing what not to read is a knack we could all do with.

Some people have told me they find Dostoevsky and Tolstoy difficult. ‘It’s all the words.’ But isn’t prolixity a whole other thing? Granted, a long book can be as daunting as a hard one. I nearly reached for Game of Thrones until I saw the bookshelf sagging under the burden of those other volumes. But ‘all the words’ didn’t put people off Harry Potter or the Neapolitan novels – or Dan Brown’s thrillers which, by a corollary to Zeno’s Paradox, are technically interminable. From Dickens to Stephen King, popular fiction has never shied away from a swaggering word count, so that can’t be where difficulty really lies.

Is it in the unfamiliarity of the story’s setting? Now we might be getting somewhere. Readers prefer a world they can relate to. Ah, you say, but what about the million fathoms of fantasy and science fiction? Yet that’s not really a leap into the strange; all of it is populated by 21st century characters. Most readers of historical fiction just want a theme park Middle Ages, not the wild, hallucinatory, plague- and atrocity-ridden reality. It takes a bit of coaxing to get folks off the tour bus and backpacking along the more obscure trails through the literary jungle.

So is difficulty in fiction about straying from the readers’ comfort zones? The problem with comfortable writing – a likeable character, a cosy setting, a plot that ticks the boxes – is that it often makes for very bad books. And bad books are the most difficult to read. Listen to Papa:
‘For a true writer, each book should be a new beginning where he tries again for something that is beyond attainment. He should always try for something that has never been done or that others have tried and failed. Then sometimes, with great luck, he will succeed.’
Doing something new doesn’t have to mean brain-blisteringly ergodic works like The House of Leaves or that French thing with no letter e. But now we’re steering in towards the genuine reefs on which many readers founder. Opening a book that is radically unlike anything we’ve seen before prompts the question, ‘How am I meant to approach this?’ The thousand-line poem at the start of Pale Fire, the stream of consciousness of Ulysses, the curlicued digressions of Tristram Shandy, the post-apocalypsese of Riddley Walker. Out of our familiar territory, with no map to guide us, what are we to do but panic?


Take a few deep breaths, though, and none of those books need be difficult. Resist the urge to flip to every note in the back; the author didn’t mean for any of it to be homework. Skip the critical introduction; it’s just an excuse for an academic to show off. Get stuck into the book itself. All experimental literature comes from a sense of exhilaration and (the same root as any fiction) a striving to connect. ‘Through the fence, between the curling flower spaces, I could see them hitting.’ It doesn’t make sense? You can’t parse it? Well, the only problem there is thinking that you have to. Dive in. You can’t drown, and you might find the water’s lovely.

Nobody expects every work to break new experimental boundaries, but fresh and surprising isn’t too much to ask. Even then one encounters the complaint of the challenged reader – ‘I just want something to take to the beach.’ ‘I’m looking for a relaxing read.’ Geoffrey Hill addresses this point in a Paris Review interview:
‘One encounters in any ordinary day far more real difficulty than one confronts in the most “intellectual” piece of work. Why is it believed that poetry, prose, painting, music should be less than we are? Why does music, why does poetry have to address us in simplified terms, when if such simplification were applied to a description of our own inner selves we would find it demeaning? I think art has a right—not an obligation—to be difficult if it wishes. And, since people generally go on from this to talk about elitism versus democracy, I would add that genuinely difficult art is truly democratic. And that tyranny requires simplification. […] I think immediately of the German classicist and Kierkegaardian scholar Theodor Haecker, who […] argues, with specific reference to the Nazis, that one of the things the tyrant most cunningly engineers is the gross oversimplification of language, because propaganda requires that the minds of the collective respond primitively to slogans of incitement.’
Not to be flippant where Nazis are concerned, but ‘slogans of incitement’ perfectly sums up my impression of most pulp writing. Surely we can all agree that the unlovely, screenplay-shallow prose of a typical contemporary potboiler is very far from being a relaxing read? It glides away before the eyes but gives us nothing to hold onto. The world it presents leaves us on the outside looking in, munching the literary popcorn as the story washes over us and is gone.

It’s curious that, just as television drama is getting more complex, slippery about genre, aiming for ambiguity and interiority – as, in a sense, it’s becoming more literary – the medium of the written word, which is so much better suited for handling those elements, is often favouring a superficial style – declarative, depthless, all surface action. Are those authors trying to leave a calling card with Hollywood? Because – newsflash: if we leave aside the unscalable pinnacles of nine figure blockbusters, what the networks really want is intricacy, richness, innovation, unpredictability. You know, ‘difficult’ stuff.


What is the source of this myth that good books must be a struggle, that you can only relax with ‘trash’? A good book is more difficult than a bad one only in the sense that a relationship is more difficult than paying a prostitute. So why are so many people phobic about literary commitment? It must be an impression picked up at school that ossifies in later life into a Pavlovian insecurity about quality – in all the arts, not just in literature. A silly, muddle-headed submission that ‘fancy stuff’s too much for me’.

Why does this matter? Because for most people the phobia goes much deeper than choosing bad books over good ones. It is the reason that most people don’t read books at all. In perpetuating the fallacy that quality and entertainment value are a zero sum, in dismissing good writing as somehow elitist, we are setting a course towards a world where books are no longer read. Not even the bad ones.

Friday, 1 June 2018

A shared world

A couple of earlier posts told the story of how back in the early ‘80s I got together with a bunch of friends to cook up what nearly became an ongoing gamebook saga. Almost ten years later, in May 1992, some of those same people gathered to talk about devising a shared world. Present were:
…and me, of course. We set out that evening - almost exactly 26 years ago, good grief! - to design the framework for a fantasy world so that we could write stories in a shared setting. Here are the minutes of that meeting:
THE SHARED WORLD

As we progressed it appeared we were heading for a 'realistic' setting in which mythic heroes and high fantasy could still be accommodated as far as possible.

[The first sign of a crack right there, if you ask me. What makes a fantasy setting interesting is the idiosyncratic focus of the creator. That 1% inspiration should come from one person. Others can share the 99% perspiration of turning some broad brushstrokes into a detailed picture. But the way we were doing it, we were headed towards “low fantasy with some high fantasy too”. More dog’s breakfast than gods of creativity! – DM]

We decided the first ten or so stories should be set in and around one city state which has a peculiar geographical location.

1) Religion

Some gods do exist but never obviously intervene in the lives of mere mortals. There are many other gods revered, some in the shape of historical heroes. These are not real in the sense of having power. Some are little-known cult deities worshipped by small sects.

The Empire is a theocracy, having one dominant god. The priests use this single religion as a tool to dominate all others. The God Emperor is both the secular and religious leader. The Empire attempts to proselytize, spreading its monotheistic beliefs to those on its borders before swallowing them up militarily. This is an oppressive religion, based on fear.

[I imagine I wasn’t at all averse to portraying religion as a tool of oppression, but will have been more dubious about the obvious plan to make the Empire “evil” and our city-state “good”. I didn’t come from a D&D background like some of the players, so to me that alignment approach to fantasy stinks of propaganda and I’d have been bound to subvert it in any stories I wrote for the setting. – DM]

2) Technology

There is no gunpowder and it is a pre-industrial early iron age world, which still includes some bronze age technologies.

The means of transport (reptilian? dinosaur? what about something like an ankylosaur, useful in battle because of it club tail, they could also be used as battering rams, crushing mud and wooden buildings like tanks.) is cold blooded and very sluggish unless warm. They can be ridden in a wooden mahout or a basket. It is sometimes necessary to warm them using fires to get them to 'start' in the morning. These beasts are important in battle. Because they move faster in very hot climes, yielding better communications, the Empire has enjoyed an advantage. They are never fast moving and messages are carried by runner. There are no horses.

[The idea of the principal riding beast being cold blooded, and the effect that would have on warfare, definitely came from me. I used it in my own campaign world of Medra. I didn’t see them as heavily armoured and slow – that sounds like it was borrowed from the chlen, the sole beast of burden in Tsolyanu. Not surprising, as most of us had been playing Tekumel for more than fifteen years by this point. – DM]

Ziggurats figure prominently.

[Odd – and possibly another unconscious swipe from Tekumel. Or is it just that the Bible has taught us to expect our evil empires to come with the trappings of Orientalist architecture? –DM]

Important buildings (palaces, temples, the amphitheatre where the demos meet, the trade exchange) are built of stone. Less important buildings are timber, then timber frame and adobe (not wattle-and-daub because those require horse or cow hair). Hovels and slums are simple mud brick affairs.

3) Climate

The Empire is hot, sub-tropical. It is centred just south of the tropics. The weather gets colder as you go further south.

[We reversed the globe, possibly inspired there by The Book of the New Sun or simple contrariness. The hot climate could have been another similarity with Tekumel – midsummer temperatures in Jakalla nudge 50° C – or simply because so much fantasy fiction is windswept, cold and muddy. – DM]

The city state area is warm Mediterranean in climate. The fault line, or volcanic ring of mountains, that currently contains the Empire would produce geographical quirks due to the layers of mist and molten magma lakes.

The barbarous lands could still be temperate, they are barbaric because the beasts of burden barely function there rather than because of extreme cold. But the further reaches could even be subarctic.

4) Geography

The Empire lies in the middle of the continent and is fringed by city states and perhaps some smaller kingdoms. Its southern border is the curved fault line caused by one tectonic plate slowly crashing into another. This has thrown up an arc of young, very high, and uneroded mountains. These old rocks have split and volcanic eruptions have added new peaks and mounds of ash. In addition where the crust is torn the molten magma has come to the surface, creating unusual conditions. Avalanches of snow reaching the lava have given rise to the layer of mists which hangs forever mysterious above the foothills.

Fault lines generally give rise to mountain ranges with one sharp face and the other more gently shelving to the plain. Is the sharp face of precipices facing north, hemming in the Empire?

[Oliver’s A-level in Geography will have come into play here. –DM]

In the centre of the fault line of mountains is an area where the two tectonic plates have not yet met, of much lower land. Our city state is a gap city, geographically sited to command the vital pass between the mountains.

The home city state is a trading centre acting as a conduit through the mountains from the southern lands of the barbarians and the lands of the city states to the empire.

We know of three other city states, one inside the empire, one more military minded than ours, and another port city on the nearest coast.

5) Social organization

Most cultures have slaves.

The Empire

See religion and elsewhere. The Empire would appear too powerful to be stopped by our city state but perhaps there are other potential problems on its many borders, diverting its resources.

The home city state

It is a fledgling democracy. All descendants of the original inhabitants of the city have the vote on every issue. They jealously guard their privilege as the founders of the city state. Prominent among the demos are (i) a few Patricians, heads of what were the noble families which probably still own many of the orchards and grain fields outside the city, and (ii) the Demagogues or rabble rousers. Oratory is an important skill and the styles used would be different for the two types.

[I like the potential for political tension, an idea that I suspect came from Jamie or Mark. It’s not clear whether the Demagogues – wrong word, I know – are descended from the original inhabitants, and therefore get a vote, or are agitating from the outside. No doubt that would have got worked out in the stories. –DM]

There are mercenaries for hire here and a distinct mercenary group.

As a wealthy trade centre the city state, with its advanced culture and great minds, has been a magnet for traders, craftsmen and others who have come to live there. Many of these are very rich, but are disenfranchised as only the offspring of the original inhabitants have the vote. These people who feel discriminated against under the current system might be suborned by the agents of the Empire.

How large is the population of this city state?

6) Sorcery

We agreed the incidence of magic should be fairly low so that the intrigues, military campaigns and human interaction don't become meaningless. Of course great magics might be explained away by the people.

Theomagy: Magic practiced by priests, usually in groups within temples. Particularly strong in the Empire. This magic typically takes some time to plan and execute but can be very powerful.

Philosopher mages: A few great minds casting their spells alone or teaching philosophy and sorcery together in their schools. They use the basic elements of magic. The search for a 'missing' element has become a part of their tradition. They are flexible in their approach and can use magic extemporaneously.

The barbarian races practice shamanic magic.

One of the philosopher mages thinks he is about to develop telepathy (Dave's idea).

[That notion was attributed to me but I have no idea why I thought it might prove interesting. Perhaps I meant the kind of telepathy that allows long-range communication, which certainly features as a very rare and somewhat unreliable resource in Medra. – DM]

Given the importance of the weather on the ubiquitous beasts of burden the importance of weather magic or perhaps weather prophesy would be significant.

7) The inhabitants

The inhabitants of the city states are either olive or coppery skinned.

The barbarians are white with red or light hair. The dominant race in the Empire are black. By making black people the most dominant culture we are reversing the norm.

[The people of both Tekumel and Medra are dark-skinned, so that was obviously comme il faut for our fantasy thinking at the time, and fair enough too. Those pale, red-haired barbarians were a bit of a cliché though! – DM]

There is an intelligent race of firedrakes living on the fault line in and near volcanoes. They soar on thermals above magma lakes. They are cold blooded and need heat to fly/glide and to think clearly. Away from the heat they become torpid and slow-witted. When hot they are capable of psionics. Humans don't think the firedrakes are intelligent.

[I remember Mark particularly liked this idea and was going to write a story about a human coming to realize that the firedrakes, normally encountered in their torpid state and therefore considered just animals, actually had a sophisticated civilization within the rim of the volcano. –DM]

8) History

The expanding Empire has prospered through a divide and rule foreign policy, better use of the warbeast/beast of burden, and unified religion and thought. The Empire has reached its natural borders and there is a head of pressure building up. Its expansionist economies need more subjects and slaves.

The northernmost city state, which lay inside the mountains, has been recently gobbled up by the Empire. "Look what happened to the northernmost city state,” warn the (correct) prophets of doom.

Our home city state has been recently, or is about to be, approached by the more military-minded state nearby to look to its defence and join an alliance.

The Empire is attempting to subvert the minds of the diverse people of our city state in preparation for taking it over. It will also be working to keep the city state diplomatically isolated.
* * *

As you will have realized, we never did anything else with our shared world. That was the only time we got together to discuss it. Sometimes an idea just fizzles out, and the only way you can see that is by spending a little time developing it. In this case I think there were just too many of us to create a coherent universe. Collaboration works fine in pairs (note that only a year or two after this meeting, Mark and I had devised Virtual Reality and Jamie and I came up with Fabled Lands) but with six people in the room – it’s not an ego thing, it’s just that you all want to go off in different directions and nothing gels. Or is it that groupthink distracts you from exploring those different directions? One or t'other.

Funnily enough, if the rights to do Tekumel novels had dropped into our laps, that’s what we’d all have spent the 1990s writing. Tekumel works because it’s the vision of one mind: Professor M A R Barker’s, which has then inspired others to expand upon it. Or look at how many authors can do interesting work in Lovecraft’s Cthulhu Mythos universe, or in Mike Mignola’s Hellboy universe (a spin-off of the former, come to think of it). Or the biggest beast of all shared worlds ever, Stan Lee’s Marvel Universe.

What do you think about shared worlds? Any favourites? Or do you find that having multiple authors working in the same universe just creates a hopeless collision of styles? The earliest shared world I'm aware of is Charles Dickens's Mugby Junction, which is well worth a look:

Friday, 10 February 2017

Wyndham - or hot air?

John Wyndham was an English author of the 1950s and '60s who made a name for himself with a string of literarily respectable SF novels, most of which injected a seed of something very strange into an everyday life decribed in matter-of-fact, if not humdrum, terms. You should anticipate spoilers...

The Day of the Triffids
Why “cosy catastrophe” – Brian Aldiss’s description of the genre to which The Day of the Triffids belongs? To begin with there’s the narrative tone, sometimes described as middle-class, whatever that’s meant to imply. But the cosiness must mostly come from the triffids themselves. Not that they aren’t threatening, but it’s an otherworldly threat that locates this apocalypse in a safely fantastic framework. Imagine instead that mankind went blind and was then menaced by packs of wild dogs, or rats, rather than ambient vegetables. That might be too close to reality for many readers, and it certainly wouldn’t be cosy.

Wyndham is clearly making up the plot of Triffids as he goes along, especially at the start where every character the narrator meets has to top themselves in order to prune what would soon become a cluttered narrative. Take the doctor that Bill encounters soon after leaving his ward. He must have been blind for all of two hours, he’s a medical professional, he’s in a modern well-equipped hospital, and he has a sighted helper in the person of our narrator. Yet the moment he finds the phone network is kaput he’s gone head-first out the fifth floor window. Reeling across the road for a stiff drink after witnessing that, Bill finds the publican drowning his sorrows. His wife has already gassed herself and the kids, he just needs a few more G-and-Ts to work up the courage to join them.

Really? Would you not wait a few hours to see if help came? If you were a doctor, wouldn’t you at least have a go at finding a cure? Or give it a day or two in case it was a temporary effect? I wouldn’t be diving straight through the nearest window myself, but Wyndham needs to get rid of these inconvenient plot hangnails so that they don’t hold his narrator back.

After Bill runs across a sighted woman called Josella, Wyndham suddenly remembers the triffids – and having remembered them has a half dozen of the buggers packed into every lawn in St John’s Wood. One of them has even got into Josella’s house and done for her dear old dad – handily sparing him the need to find a shotgun or a pack of rat poison to get him out of the way of the plot. “She was not going to care for the idea of leaving her father as we had found him,” muses Bill. “She would wish that he should have a proper burial.” But you can almost hear Wyndham’s sigh as he contemplates a chapter spent de-triffiding the house and burying the old cove. So he has a convenient triffid leap from behind a bush to attack their car. “Drive on!” cries Josella. “Oh, let’s get away before it comes back.” And dead dad is never mentioned again.

I first read this when I was nine or ten years old. I loved the triffids, second only to Daleks in my esteem, but I couldn’t figure out how they were connected to the meteor shower. “They’re not,” said my dad. “The triffids were created, then the meteors blind everybody and that gives the triffids the whip hand.” I was wary of double mumbo jumbo even then, and late in the book Wyndham seems to decide that he ought to link this all up, at least thematically, so throws in the notion that the blinding lights in the sky were caused by orbiting man-made weaponry rather than simple meteors. But what then is the book’s theme? Mankind meddling in things we were not meant to know? Gimme a break. Antibiotics, central heating, water purification, surgery, electricity… It’s too lazy just to wheel out science as a bad guy because nothing else leaps to mind.

Another criticism: Bill and his sighted friends give up on the rest of humanity far too easily. Most of us would have many blind friends and relatives, and we wouldn’t just abandon them. I can think of ways to set up farms with a ratio of several hundred blind workers to maybe a dozen sighted people. The characters in Day of the Triffids barely even try, to the extent that you begin to wonder why Wyndham didn’t just kill the majority off with a plague rather than blinding them and then having to have them commit suicide or wander off. About halfway through, that occurs to him too, at which point he brings in a mysterious plague (also satellite-borne, amazingly) to trim the fat.

Still, Day of the Triffids is fantastic rip-roaring stuff if you’re ten years old and it’s quite fun for adults too. If we hadn’t had Terry Nation’s much better Survivors in between then and now, I might not have found so many faults with the book. And at least triffids are a lot more original and interesting than zombies.


The Midwich Cuckoos
After finding Triffids a bit of a disappointment, I thought I'd better give Wyndham another chance, but this one bears out the same impression, namely that he had fabulously original ideas but then proceeded to flatten the life out of them with a dry, distant, ironic, and indeed slightly comedic prose style.

"The essence of cosy catastrophe," says Brian Aldiss, "is that the hero should have a pretty good time (a girl, free suites at the Savoy, automobiles for the taking) while everyone else is dying off." It's hard to describe the narrator of The Midwich Cuckoos as the book's hero. In fact, he hardly seems to exist at all, and after a few chapters tells us that he's basically going to have to make up a lot of stuff that he's pieced together later and has written up like a third-person novel.

What is the narrator even there for? We know he's going to survive the story, and his wife isn't one of the women who become pregnant with the Cuckoos, so he is certainly cosily looking on from outside. In a review in The Guardian, Dan Rebellato thinks that the narrator (I had to look up his name: Richard Gayford; he hardly features) is there to be unreliable, to make us look more warily at the gaps and unexamined aspects of the story. Well, that's charitable. I just think Wyndham launched in with a first-person viewpoint and never went back to change it.

It's hard going. The ideas are there, but Wyndham (or his narrator) is determined to undercut any drama in the telling. We're halfway through the book before the babies are even born. Much of the novel just tells us drily about how the whole thing is organized. The government take almost no interest, despite having an MI5 chap keeping an eye on the village. The way that the plot is explained to us is through a local author called Zellaby. He's the sort of opinionated crackpot whom one dreads getting stuck in a lift with. Every so often, when Wyndham needs us to understand what's going on, Zellaby will come out with some nugget of aboriginal wisdom like, "It can only be what Huxley calls xenogenesis," or, "Man cannot have evolved on Earth as there are too many gaps in the evolutionary tree." We're supposed to take all this as the pronouncements of Yoda, but I'd rather Wyndham had found a way to show us what he was thinking instead of bunging in this Basil Exposition geezer.

The story is wrapped up without any set-up; we don't know how the character concerned knows how to do what he does, it just happens. And by this time we've been fed so much narrative nitrazepam that what ought to be shocking comes across as a so-what moment. The way Wyndham tells it, the eeriness of the children hardly comes across at all. Deaths feel untroubling, almost comic. It doesn't build so much as swell until it's time for the author to let the air out. And any subtextual themes - for example, the concern of a mother at finding she has no emotional bond with her child - aren't handled with a tenth of the skill and tension of something like We Need to Talk About Kevin.

Yet there is a strong, creepy idea in there, and lots of imaginative touches like the villagers falling asleep. The 1960 movie makes it all nail-biting; Wyndham tells it as if he's relating a particularly uninvolving shaggy-dog story. A case where the book is not better. Because the ideas in Wyndham's classics are so strong and different, they would make excellent settings for a role-playing game - and because the execution of those ideas in the novels is so flat, I'd feel no compunction about ripping them apart to use in that way.

Thursday, 29 September 2016

The exercise of their power

A while back I ran a few excerpts from The Mage of Dust and Bone, a fantasy novel set in the Fabled Lands world (well, sort of). I wrote the opening chapters for Jamie to continue with, the same process we used for The Wrong Side of the Galaxy, but in this case the thing refused to get up off the slab. Should've used AC instead of DC, I guess.

The lead character was Forge Burntholm, a young wizard, and the first part of the story had some flashbacks to his apprenticeship at Dweomer, which in the novel was not a university town but a crumbling fortress where a single Archmage taught a handful of students. The Fabled Lands literary agent wasn't happy that in those flashbacks I made Forge quite a bully. "He's too unlikeable," he complained. On that subject, I agree with this piece by Celia Walden:
“One of the tricks of the books,” says Anthony Horowitz, “is to make [James Bond] likeable.” I couldn’t agree less. As a philandering, cold-blooded killer, with – as Horowitz accepts – “unfortunate attitudes towards women, gays, Jews and foreigners” – Bond can and should never be made likeable.
My thinking with Mage ran something like this. Wizardry is all about power and force of will, so not addressing the abuse of power would have seemed like a cop-out. JK Rowling has already done the nice version of wizard school so I wanted to show Forge behaving badly in his mid-teens, more out of boredom and the urge to flex his magical muscle than out of malice. Then he is abruptly forced to face the consequences of his behaviour when some magic goes wrong in a very horrible way. The older Forge is already shaken by that experience. He's chastened. He's trying to be a better person - but people don't change overnight, so as the story unfolds he's still struggling with that change rather than suddenly turning into Ron Weasley.

When it comes to fiction, likeability is over-rated. I prefer the interesting characters myself, especially the outrageous ones. We all find Han more compelling than Luke, don't we? Check out this chapter from the novel and then have your say...


SCHOOL DAYS


‘Well? Can you see?’
‘Shush.’
Forge balanced on the thick slab of ice over the top of the rainwater barrel and peered through the tavern’s bottle-paned window. The glass was steamed up, but he could see a mop of carroty hair among the youths pressed shoulder-to-shoulder by the fireside.
He grinned down at Bartholomew. ‘He’s there.’
Kim was standing a little way off, half pretending she wasn’t with them. ‘Let’s go back. It’s cold out here.’
‘Go back, go back,’ mocked Bartholomew in a sing-song voice. ‘Try wearing thicker drawers next time.’
Forge jumped down with a muffled crump. The snow was deep-piled, powdery dry and greenish-white in the light from the window. He blew out a big cloud of steam. ‘What’s it going to be this time?’
‘Hanging around here is stupid,’ complained Kim. ‘I’ve got three chapters and a rune diagram to get through for tomorrow.’
‘That’s theory. Nothing beats practice,’ sneered Bartholomew.
There was a drunken bellow from inside, a half-hearted attempt to get a song going that soon petered out. They heard jeers of laughter.
‘Was that Ruggins’s tuneless warbling?’ said Bartholomew, cocking a hand to his ear. ‘Or was it the howl of a weasel giving birth to a warthog? Either way, I think it calls for…’
‘For punishment,’ said Forge.
‘My very thought. Corrective punishment. Severe and memorable punishment.’
‘A lesson never to be forgotten.’
Kim shuffled her feet. ‘Just leave him alone. Why have you got to torment him?’
‘For the same reason that you are standing here with us, Monksilver,’ said Bartholomew, ‘and not scribbling away at your prep. Boredom. The need for amusement amid the scholastic tedium. And the natural desire to administer justice to a red-headed yokel with a face like a fishwife’s backside.’
After first arriving at Dweomer, the apprentices had not taken long to learn what the local youths thought of them. The ringleader, Galt Ruggins, a farmer’s lad a little older than they were, had forced Forge and Bartholomew into the ditch as he brought his pigs to market one day. ‘Bookworms,’ he said with a guffaw, kicking mud at them. The smirk on his face, milky pale under thick red shock of hair, was full of spite.
For a while they put up with his bullying, and found ways to avoid going into the village. Forge had been the first to grasp the practical applications of the magic they were learning. They bent over their books and workbench with even keener interest. After a while they tried out a spell that caused seagulls to gather over Galt Ruggins’s head whenever he went out, swooping and shrieking. It went on for a week. Forge and Bartholomew found him sitting on a bench outside the village, his clothes fouled with the birds’ droppings. The gulls had settled all around to stare at him with their wide blank eyes.
‘It must be your ridiculous hair, Ruggins,’ said Bartholomew. ‘If I were a bird, I’m sure I’d want to void my bowels on you.’
‘Go,’ Forge had added, and the gulls took off at once.
Galt had sat stunned, the way an animal kept in a cage won’t always bolt as soon as the door is opened. Until that moment when he saw the birds fly away he had no notion that the apprentices were the cause of his misery.
Forge leaned in close. ‘I said go.’
Galt jumped up and hurried away up the high street, and Forge and Bartholomew looked at each other in mutual delight of their power.
After that, Galt Ruggins became a convenient test subject for any new magic they learned. A diabolic voice spoke from the tavern hearth one night and described his secret wishes and fantasies, to the great amusement of the other drinkers. There was a period when milk would spoil in any house where he slept, forcing his parents to put his bed out in the barn. He suffered two weeks of uncontrollable flatulence, a curse that was only lifted when he agreed to run through the village naked on market day.
The apprentices revelled in the exercise of their power and would swagger through the village, smiling like young wolves at the sight of older boys scurrying out of their way. As for Galt, he grew morose and bitter. He took out his feelings of impotence on his friends, acquiring a reputation for sullen and unpredictable violence.
Once he snapped. Insulted by Forge as he came into the village on his family’s best mare, he tried to ride him down. By now the apprentices didn’t need to cook up curses in a laboratory. They had spells ready at their fingertips. Forge stepped contemptuously aside and ensorcelled the horse with a gesture and a word. Eyes rolling, spraying spittle, with Galt clinging terrified to its back, it thundered up to the cliffs and galloped along the very edge as if pursued by hounds from hell. On it went until Galt lost sight of the village. On one side was the wind-flattened grass, on the other a sheer drop to the pounding foam of the waves hundreds of feet below.
After screams for help, Galt tried threats. He felt sure the apprentices were watching him from affair. He grew angry, then pleading, then too frightened to make any sound at all. Finally he could take it no longer. He threw himself clear, breaking his wrist in the process, and the horse went straight over the cliff.
‘You didn’t need to kill it.’ Forge remembered Kim’s accusing glare. What had his answer been? He remembered it now with terrible clarity, with a stab of shock that physically hurt. He’d laughed.
‘I think,’ Bartholomew was saying, ‘boils this time.’
‘Interesting choice,’ said Forge, as if picking a dish from a menu. Kim tut-tutted.
‘I’ve noticed Ruggins has had his doltish bovine eye on that blonde milkmaid at Undertree Farm,’ Bartholomew went on. ‘No doubt his intentions are squalid. Once his face comes out in a great mass of angry red boils, his hopes of a stolen kiss decrease dramatically.’
‘I like it. Preserving the girl’s honour and giving Ruggins a suitable rebuke for his gross animal lusts at the same time.’
‘Quite. Anything we can do to prevent the Ruggins bloodline from propagating itself is a worthy exercise of our talents.’
‘You’re both disgusting,’ said Kim. ‘Do you think this is what the Arch Mage teaches us magic for? To persecute ordinary folk for our amusement?’
Bartholomew was suddenly serious. ‘You’ve learned nothing, Monksilver, if you think he cares a jot what we do to the common herd. He’d raise his finger and wipe out a kingdom, and then get a sound night’s sleep.’
‘That’s not true. Magic is about having a feeling for everything around you. You can only become a true wizard when you know you’re part of everything.’
‘So?’ spat back Bartholomew, relishing an argument, ‘My toenails are part of me, and I don’t mind cutting them.’
There was a scuffing noise from the roof. Bartholomew and Kim, who had been circling each other as they argued, stepped out further into the street. That saved them. Forge stayed where he was under the eaves and looked up in time to see a heavy ledge of snow come crashing down on his head.
He was on his back. He couldn’t breathe and he felt a stinging, suffocating lump in his throat. He coughed out snow and struggled up, shaking off Kim’s hand.
In the door of the tavern stood half a dozen of the local youths. They hung back nervously but their eyes bright with excitement. One of them was carrying a jacket stuffed with straw and topped off with a bundle of red hair.
‘That’s what you do with bookworms,’ came a laugh from above. ‘Bury ‘em in the snow.’
‘Ruggins.’ Forge narrowed his eyes. ‘What a costly prank this is going to be.’
He raised his arm, already swirling with a web of shadows that he intended to implant forever inside Galt’s eyes. But Kim surprised him by stepping in the way. Galt gave a sudden bark of nervous laughter, apparently surprised not to have been blasted off the roof already, and dropped out of sight on the other side.
The youth with the straw dummy flung it away as it burst into flames. ‘Back inside, you!’ snarled Bartholomew, slamming the tavern door on them with another spell.
‘Leave it,’ said Kim.
‘Get out of the way,’ said Forge, walking past her and swiftly down the alleyway to the other side of the tavern. Just visible in the bar of lamplight from an outlying cottage, Galt was already fifty yards away and running for home.
‘You could just let him go.’ But she said it wearily, more to herself than to Forge, seeing from the light in his eyes that it was futile.
Bartholomew also wanted nothing to do with it now, but for different reasons. ‘We can catch up with him another time. Let him stew for a bit, Forge. Then, in a week or two, he’ll wake up with a face full of boils.’
‘Boils?’ Forge looked at him with a feral grin. ‘We’re way beyond that. I’m going to do something permanent. Something that’ll remind him of this evening for the rest of his life.’
He brushed the remaining snow off his sleeves. Ruggins was out of sight in the darkness but Forge wasn’t in any particular hurry now. He set off at a measured tread across the white-blanketed field and Kim and Bartholomew watched him go in uneasy silence.