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Showing posts with label mythology. Show all posts
Showing posts with label mythology. Show all posts

Sunday, October 3, 2021

Reading the Mazes & Minotaurs Creature Compendium: "C"

Form a shield wall and approach the third letter of the Compendium: "C"!

Cacodemon

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We open with a couple of chaotic "C" monsters. The Cacodemon (basically a catch-all term for malevolent spirits) is a poltergeist, immaterial and with a bunch of psychic powers. It's an interesting enemy, because it awards relatively few Glory Points (experience points for Warrior types) but a BIG BUNCH of Wisdom Points, so Sorcerous types can benefit greatly from defeating this arcane menace.


Capricorn Horror

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Flesh-devouring chaotic horror... Good for the depths of the underworld, but not very Greek- or mythical flavored.




Carapax

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Ancient psychic turtlefolk. Wise and benevolent. What makes them interesting is their role in the default setting: their once prosperous civilization was destroyed by the Serpent Folk, so they are sworn enemies. Mazes & Minotaurs, as I've mentioned before, places a strong emphasis on such factions.



Carnivorous Cloud

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I'm not too keen on this one, but I like the added detail that it is a fungoid creature! Only usable for aerial adventures. For those, I guess, it's a good choice. Gives me an interesting idea though: maybe a region suffers from dangerous spore rains, so the adventurers have to get airborne and defeat the clouds?..

Sunday, September 12, 2021

Reading the Mazes & Minotaurs Creature Compendium: "B"

The divine quest continues!!

Bapharon
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A swamp creature, vaguely reminiscent of the Creature from the Blue Black Lagoon. The description is short but pretty evocative, I like that: "often hide
under the surface to leap at their surprised victims before tearing them to pieces" - gives a good idea for an encounter.


Basilisk
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A classic! I can't say anything bad about the basilisk, and not just because I'm petrified of being petrified. And I like the fact that it's kept as a middle-sized monster ("wolf-sized", to be precise). There are many bigger serpents, but this cunning fucker is awesome in its own right.



Bears: Brown, Cave, Great Hyperborean

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Bears are good to have around. I wonder if the OSR's beloved "Just Use Bears" strategy is applicable to M&M --- to a certain extent, maybe, you can take one of the Bears as the baseline "burly monster" statblock, and add in one of the "modular" monster powers the Mazes & Minotaurs Maze Masters Guide has on offer.
But on the topic of proper bears in the context of Mazes: perhaps they take a second (or even third) place to such beasts as lions, wild bulls, boars.
The Compendium offers two "standard" types and a polar bear.

Friday, September 10, 2021

Reading the Mazes & Minotaurs Creature Compendium: "A"

People are reading the D&D monster books like the Monster Manual and the Fiend Folio, rating and commenting on each creature, a format I quite enjoy. So let's read the Mazes & Minotaurs Creature Compendium! Like all M&M books, it's available for free. Like all M&M books, it's equal parts silly and fun and playable.

Mazes & Minotaurs, by the way, has a pretty good way of creating new monsters, a modular system that lets the Maze Master pick special features from a list, sum it all up, and then calculate experience rewards. It's not a quick system, but overall quite interesting. It is detailed in the Maze Masters Guide. So generally if you can't find the monster of your dreams in the Compendium, you can try and create it using the guidelines.

The Maze Masters Guide is also important, because that is where all the monster special powers are explained in detail. This is maybe a bit of an oversight :( Because unless you remember how exactly a power, say, "Crushing Missiles" works, you have to find it in a different book. I made a print-out for myself for quick reference, maybe I'll post it at some point.

But let's get down to business... All the creatures beginning with alpha letter "A"!

Thursday, March 4, 2021

Set the stage like it's 1681!!! [Inspiration/Random Table]

 I won't rest until I've turned everything into a random table!

Today's offering comes from "Des Représentations en musique anciennes et modernes" by Claude-François Ménestrier (link to scan; the passages of interest begin here, pp. 171-174). Published in 1681, this is a treaties on musical and theatrical plays. It also includes a list of the various types of set decorations. Eleven individual entries, and a twelfth one for "capricci", so this makes a great d12 random table!

Useful for quick inspiration when setting a scene, or describing a painting's contents. Great for historical RPGs, but also for weird / mythological fantasy (John M. Stater's Bloody Basic: Weird Fantasy Edition springs to mind).

The Twelve Types of Scenery
  1. The Celestial; the assembly of gods, clouds, spheres, rainbows, the celestial firmament, sunrise or sunset, lightning and storms
  2. The Sacred; the temples, altars, sacrifices, sacred places, abodes of priests, augurs, vestals
  3. The Martial; the towns under siege, ramparts and walls manned with soldiers, artillery, war machines, weaponry, camps of tents, the General’s quarters, arm stores & arsenals, trophies, spoils of war, battlefields covered with corpses
  4. The Rustic; is endless, for it can represent rough landscapes, mountains, valleys, crags, camps, lonely, forlorn places, forests, grasslands, meadows, grottos, streams, groves, hills, shores, villages, hamlets, rustic festivals. According to the season, they can be covered with snow, flowers, greenery, fruits, vines
  5. The Maritime; the Sea, ships, galleys, ports & harbors, islands, reefs, storms, shipwrecks, sea monsters, naval battles
  6. The Royal; the palace, the throne, facades adorned with columns, statues and other embellishments, balconies, great halls, galleries, private chambers, cabinets, gardens, fountains, magnificent beds, stables full of prize horses, exquisite garments, treasuries
  7. The Civic; the city streets, shops of merchants, studios of painters & sculptors, workshops of artisans, markets & fairs, particular buildings, prisons, burning houses, edifices under construction, ruins
  8. The Historic; famed cities such as Rome, Athens, Constantinople, Thebes, certain locations of Greece and Thessaly, or Europe, where important events take place, such as the cave of the Sybil or the lair of Cacus
  9. The Poetic; the palace of the Sun, or the underwater abode of Thetys, the mansion of Aeolus, Keeper of Winds, the palace of Fortune and of Curiosity; the temples of Death, of Honor, of Fame. The dwellings of Homer, Virgil, Ariosto & Tasso
  10. The Magic; the enchanted isles & palaces, the Sabbath, the dreadful & forlorn abodes of Demons, Hell, Pluto’s Court, the Elysian Fields, Styx, Cocytus, Acheron, Avernus, the cavern of the Magician, where everything is dark and full of specters
  11. The Academic; the libraries, studies of scholars, the books & instruments of the mathematician, cabinet of antiquities & curiosities, school of painting
  12. Capriccio; which can infinitely diversify the appearance of the place [roll twice and mix]