Sunday, September 24, 2017
Death Guard Hell Blade
Thursday, September 21, 2017
Renegade Rough Rider Reboot
Wednesday, September 20, 2017
Heretic Jones
Tuesday, September 19, 2017
Macharius Vulcan Camo Netting
Since the wife went out for a ladies' night, and the kids were in bed I was free to queue up some youtube tutorials and take over the family room for the evening.
I distressed some medical gauze and soaked it in a mix of water, PVA glue and paint. After that I hung the gauze to drip dry for a few minutes. I added some wire hooks on the Macharius to hold the netting. Next I rolled up the gauze and stretched it onto the hooks. That was the fun part. It was a mess, but I didn't mind. Painting will come later.
Friday, August 21, 2009
Claspsprinkles, Part 1
My friends have wrangled me into a social experiment involving the game Dwarf Fortress. The idea was inspired by those brave individuals involved with managing the outpost known as Boatmurdered (which was constantly beset by rampaging elephants). So we had to try this for ourselves.
I inherited the fortress known as 'Claspsprinkles' to find that the first two years have not been kind to our poor little simulated dwarfs. Everywhere I look there are scenes of death. There are dwarf corpses heaped carelessly in piles, scattered bones, and one count of disorderly conduct against a donkey, though it would seem that the offender has also gone off and died somewhere.
I also found the remains of a dwarf at the bottom of a pond that was supposedly someone very important--- so who is behind the mysterious drowning? My money is on that upstart Sheriff John, who's gone around claiming all the fortress chairs for himself.
Other observations: There's no military, except for the 'Dragoon' and a Wrestler, and so not much to stop enemies if they came in force. However, it looks like there's a gaggle of peasants sitting on idle that are about to be recruited.
There are two entrances that will need to be fortified. Entrance #1 is in good shape, as there are doors that can be locked on the outside, and behind the doors a nice lobby with some traps and fortifications. I think the initial builder's idea was to turn this room into a shooting gallery. Now all we need are dwarfs that know how to hold crossbows.
Entrance #2 is the bigger problem. It's sitting wide open for wagons to roll into the trade depot, but will need some form of protection. One is . I think we'll need a moat and drawbridge to protect this entrance.
Hopefully, Year Three will be just as exciting.
Wednesday, September 10, 2008
'Ere We Go! ~ part 2
So things look much different after an evening of work. My cardboard supplies are low at the moment, so only some basic structures have taken shape. Not much to report yet, but I promised myself I'd be dutiful about documenting each relevant phase.
The little irregular wooden cubes were left in the closet of my old studio by Philip Brou, the previous tenant. Phil, by some weird quirk, was also fascinated with building miniature dioramas. We had that common ground to base our relationship, but circumstances caught us at odds. He, having just completed his M.F.A., was on his way out, while I was just getting started. So like ships passing in the night, we never got to have more than a passing conversation about our shared aesthetics. (I'm writing this now as a reminder to look him up sometime soon)
Either by design or inadvertently, Phil left me a whole closet full of supplies and art materials when he moved out. Worthless to anyone but myself, these odds and ends have dispersed throughout every "miscellaneous items" box in our house, and the bag of small wooden cubes is just one example.
I actually got tired of working on this sometime in the course of the evening. I found a card game on the Newgrounds site that had me hypnotized for hours. The Necronomicon is a game that is based on the short stories of horror writer H.P. Lovecraft.
Even as a single player online card-gaming experience, the AI of the opponent proved to keep me challenged. Sometimes it would made weird mistakes that swung the game in my favor, but there were no big, glaring weaknesses that I saw. It's a simple little game to pick up and learn-- and free to boot.
Alright. Back to work.
Wednesday, July 23, 2008
Umbilicus
The pros: Jeff has taught himself the basics of mold-making and casting metal figures. He's an AutoCAD wizard and engineer. I'm an artist. We're both prolific model-builders and we both love games. With our pooled abilities I am led to believe that there's an outside chance we could market our own tabletop games. We would be doing what we love-- unfettered creativity, and beyond!
Despite the pros, there is a looming mountain of cons casting a shadow over this plan. For one, we would need a pile of money for start-up costs. Secondly, as entrepreneurs in a risky venture, we would be shunned by society as weirdos until real returns on our investments were made. I'm not sure how we'd get our foot in the door with this one either, nor where said door is actually located. I guess we don't have much to lose at this point. Starting at the bottom is easy when the only way to go is up.