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Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, September 24, 2017

Death Guard Hell Blade

Week 5 of the Fate of Konor campaign was set on a water world, and as such, the theme emphasized flyers and fast attack units. My Death Guard had struggled much in the campaign scenarios that required the attacker to move swiftly across the board. Because of this I realized something more was needed to capture this ocean planet for Chaos. 

I decided to scratch-build a chaos hell blade to get myself a fast harrier. It seemed simple enough to get together, and most of the construction was accomplished over a weekend. 


Ironically, me, my wife, and kids all got sick that week, and I missed the entire round. So even though the model was built and spray-primed black, it was somewhat lost in the bustle of taking care of the family. 


So something like a month has gone by and I decided to get back to finishing it up.


I've got the basic color scheme down, with a couple washes done to dirty it up.


I'm going to go in and bring out the details next. Definitely want to spend time getting the cockpit glass looking nice since it's such a focal point.

Thursday, September 21, 2017

Renegade Rough Rider Reboot

Years ago I got laid off my job, my wife was starting law school, and we could no longer afford to pay rent. We ended up having to move into my in-laws' house. It was a tough time. Money was short. I remember kitbashing some cavalry for my renegade guard army at the time. I never really got the opportunity to finish them. I just didn't have the budget to get the bits I needed. This month, after a very long hiatus, I am happy to revisit this project.

It's been a crazy ride. These models take me back.


Today I picked up some 60x35mm oval bases, and I think these are the best fit. They were originally mounted on 40mm circles, but were spilling off the edges pretty bad.


Plasma guy arm courtesy of the Tempestus Scions kit.


Can't remember where the lasgun with strap came from. Maybe Catachan Infanty kit.


This is my favorite guy. Head is from a Warhammer Age of Sigmar Ogres kit.


I still need to do some tidying up work. Probably need to sculpt some straps and a few more bits to tie it all together. The spears are all different, so I need to sort out some suitable explosive tips that look the part. 

Wednesday, September 20, 2017

Heretic Jones

I built a non-combat vehicle a few weeks back as a sort of exercise. Inspired largely by the galvanic servohaulers kit, I wanted something that looked industrial for my chaos renegades force. I opted for simple and mostly harmless, and thus was born Heretic Jones, and his mildly daemon-possessed light carrier.


Heretic Jones is dedicated to the chaos god of slacking-off off and not getting horribly obliterated. Because of this disposition he manages to get by without anyone else really noticing him. 


Once, Heretic Jones' supervisor tried to press him into combat as a counts-as Centaur, but during deployment he was suddenly nowhere to be found.


I want to make more of these.


Keep on truckin'



Tuesday, September 19, 2017

Macharius Vulcan Camo Netting

I decided to try something new over the weekend. Inspired by the Forgeworld Masterclass piece on how to make camo netting, I decided to give it a shot. My Macharius Vulcan seemed like a good candidate for the experiment since it's larger than the standard 40k vehicle, and there are plenty of large, flat surfaces to muck around with.

Since the wife went out for a ladies' night, and the kids were in bed I was free to queue up some youtube tutorials and take over the family room for the evening.

I distressed some medical gauze and soaked it in a mix of water, PVA glue and paint. After that I hung the gauze to drip dry for a few minutes. I added some wire hooks on the Macharius to hold the netting. Next I rolled up the gauze and stretched it onto the hooks. That was the fun part. It was a mess, but I didn't mind. Painting will come later.





Friday, August 21, 2009

Claspsprinkles, Part 1

Just a disclaimer: As a change of pace I'm using the Eater Blog to record my participation in a collaborative video game experiment for a few days, so expect the next couple of posts to be about video game nonsense lingo. My sincerest apologies for this interruption of normal blog life.

My friends have wrangled me into a social experiment involving the game Dwarf Fortress. The idea was inspired by those brave individuals involved with managing the outpost known as Boatmurdered (which was constantly beset by rampaging elephants). So we had to try this for ourselves.

I inherited the fortress known as 'Claspsprinkles' to find that the first two years have not been kind to our poor little simulated dwarfs. Everywhere I look there are scenes of death. There are dwarf corpses heaped carelessly in piles, scattered bones, and one count of disorderly conduct against a donkey, though it would seem that the offender has also gone off and died somewhere.

I also found the remains of a dwarf at the bottom of a pond that was supposedly someone very important--- so who is behind the mysterious drowning? My money is on that upstart Sheriff John, who's gone around claiming all the fortress chairs for himself.

Other observations: There's no military, except for the 'Dragoon' and a Wrestler, and so not much to stop enemies if they came in force. However, it looks like there's a gaggle of peasants sitting on idle that are about to be recruited.

There are two entrances that will need to be fortified. Entrance #1 is in good shape, as there are doors that can be locked on the outside, and behind the doors a nice lobby with some traps and fortifications. I think the initial builder's idea was to turn this room into a shooting gallery. Now all we need are dwarfs that know how to hold crossbows.

Entrance #2 is the bigger problem. It's sitting wide open for wagons to roll into the trade depot, but will need some form of protection. One is . I think we'll need a moat and drawbridge to protect this entrance.

Kudos to James for setting picking a nice location for our fortress experiment, as well as directing the growth in the first year. Also, a special nod to John, for keeping the fortress alive during the bloodshed and starvation of Year Two.

Hopefully, Year Three will be just as exciting.

Wednesday, September 10, 2008

'Ere We Go! ~ part 2

some boxesSo things look much different after an evening of work. My cardboard supplies are low at the moment, so only some basic structures have taken shape. Not much to report yet, but I promised myself I'd be dutiful about documenting each relevant phase.

The little irregular wooden cubes were left in the closet of my old studio by Philip Brou, the previous tenant. Phil, by some weird quirk, was also fascinated with building miniature dioramas. We had that common ground to base our relationship, but circumstances caught us at odds. He, having just completed his M.F.A., was on his way out, while I was just getting started. So like ships passing in the night, we never got to have more than a passing conversation about our shared aesthetics. (I'm writing this now as a reminder to look him up sometime soon)

Either by design or inadvertently, Phil left me a whole closet full of supplies and art materials when he moved out. Worthless to anyone but myself, these odds and ends have dispersed throughout every "miscellaneous items" box in our house, and the bag of small wooden cubes is just one example.

boxes02I actually got tired of working on this sometime in the course of the evening. I found a card game on the Newgrounds site that had me hypnotized for hours. The Necronomicon is a game that is based on the short stories of horror writer H.P. Lovecraft.

Even as a single player online card-gaming experience, the AI of the opponent proved to keep me challenged. Sometimes it would made weird mistakes that swung the game in my favor, but there were no big, glaring weaknesses that I saw. It's a simple little game to pick up and learn-- and free to boot.

Alright. Back to work.

boxes03

Wednesday, July 23, 2008

Umbilicus


My friend Jeff and I discussed the idea of developing our own original game system tonight. A hodgepodge of different ideas were thrown around, and we talked a bit about the sorts of things we'd like to see. I threw out the idea of miners working in a hostile environment to claim resources. I like the idea, especially if the miner was attached to an umbilical hose that kept them alive. Enter the threat of the Leviathan, a deep-sea creature that roams the ocean floor looking for things to chomp. Players would have to be crafty to protect their hapless miners from this and a variety of other obstacles. Sound like a fun board game?

The pros: Jeff has taught himself the basics of mold-making and casting metal figures. He's an AutoCAD wizard and engineer. I'm an artist. We're both prolific model-builders and we both love games. With our pooled abilities I am led to believe that there's an outside chance we could market our own tabletop games. We would be doing what we love-- unfettered creativity, and beyond!

Despite the pros, there is a looming mountain of cons casting a shadow over this plan. For one, we would need a pile of money for start-up costs. Secondly, as entrepreneurs in a risky venture, we would be shunned by society as weirdos until real returns on our investments were made. I'm not sure how we'd get our foot in the door with this one either, nor where said door is actually located. I guess we don't have much to lose at this point. Starting at the bottom is easy when the only way to go is up.