Struct winit::WindowAttributes
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[src]
pub struct WindowAttributes {
pub dimensions: Option<(u32, u32)>,
pub min_dimensions: Option<(u32, u32)>,
pub max_dimensions: Option<(u32, u32)>,
pub fullscreen: Option<MonitorId>,
pub title: String,
pub maximized: bool,
pub visible: bool,
pub transparent: bool,
pub decorations: bool,
pub multitouch: bool,
}Attributes to use when creating a window.
Fields
dimensions: Option<(u32, u32)>
The dimensions of the window. If this is None, some platform-specific dimensions will be
used.
The default is None.
min_dimensions: Option<(u32, u32)>
The minimum dimensions a window can be, If this is None, the window will have no minimum dimensions (aside from reserved).
The default is None.
max_dimensions: Option<(u32, u32)>
The maximum dimensions a window can be, If this is None, the maximum will have no maximum or will be set to the primary monitor's dimensions by the platform.
The default is None.
fullscreen: Option<MonitorId>
Whether the window should be set as fullscreen upon creation.
The default is None.
title: String
The title of the window in the title bar.
The default is "winit window".
maximized: bool
Whether the window should be maximized upon creation.
The default is false.
visible: bool
Whether the window should be immediately visible upon creation.
The default is true.
transparent: bool
Whether the the window should be transparent. If this is true, writing colors
with alpha values different than 1.0 will produce a transparent window.
The default is false.
decorations: bool
Whether the window should have borders and bars.
The default is true.
multitouch: bool
[iOS only] Enable multitouch, see multipleTouchEnabled
Trait Implementations
impl Clone for WindowAttributes[src]
fn clone(&self) -> WindowAttributes[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Default for WindowAttributes[src]
fn default() -> WindowAttributes[src]
Returns the "default value" for a type. Read more