Struct wgpu::ShaderModule
source · pub struct ShaderModule { /* private fields */ }Expand description
Handle to a compiled shader module.
A ShaderModule represents a compiled shader module on the GPU. It can be created by passing
source code to Device::create_shader_module or valid SPIR-V binary to
Device::create_shader_module_spirv. Shader modules are used to define programmable stages
of a pipeline.
Corresponds to WebGPU GPUShaderModule.
Implementations§
source§impl ShaderModule
impl ShaderModule
sourcepub fn global_id(&self) -> Id<ShaderModule>
Available on crate feature expose-ids only.
pub fn global_id(&self) -> Id<ShaderModule>
expose-ids only.Returns a globally-unique identifier for this ShaderModule.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be unique among all ShaderModules created from the same
Instance.
Trait Implementations§
source§impl Debug for ShaderModule
impl Debug for ShaderModule
Auto Trait Implementations§
impl !RefUnwindSafe for ShaderModule
impl Send for ShaderModule
impl Sync for ShaderModule
impl Unpin for ShaderModule
impl !UnwindSafe for ShaderModule
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more