Struct wgpu::BindGroupLayoutEntry [−][src]
pub struct BindGroupLayoutEntry {
pub binding: u32,
pub visibility: ShaderStages,
pub ty: BindingType,
pub count: Option<NonZeroU32>,
}Expand description
Describes a single binding inside a bind group.
Fields
binding: u32Binding index. Must match shader index and be unique inside a BindGroupLayout. A binding
of index 1, would be described as layout(set = 0, binding = 1) uniform in shaders.
visibility: ShaderStagesWhich shader stages can see this binding.
ty: BindingTypeThe type of the binding
count: Option<NonZeroU32>If this value is Some, indicates this entry is an array. Array size must be 1 or greater.
If this value is Some and ty is BindingType::Texture, Features::TEXTURE_BINDING_ARRAY must be supported.
If this value is Some and ty is any other variant, bind group creation will fail.
Trait Implementations
pub fn deserialize<__D>(
__deserializer: __D
) -> Result<BindGroupLayoutEntry, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
pub fn deserialize<__D>(
__deserializer: __D
) -> Result<BindGroupLayoutEntry, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
This method tests for self and other values to be equal, and is used
by ==. Read more
This method tests for !=.
pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for BindGroupLayoutEntry
impl Send for BindGroupLayoutEntry
impl Sync for BindGroupLayoutEntry
impl Unpin for BindGroupLayoutEntry
impl UnwindSafe for BindGroupLayoutEntry
Blanket Implementations
Mutably borrows from an owned value. Read more
Compare self to key and return true if they are equal.
