Enum wgpu::BindingType [−][src]
pub enum BindingType {
Buffer {
ty: BufferBindingType,
has_dynamic_offset: bool,
min_binding_size: Option<NonZeroU64>,
},
Sampler {
filtering: bool,
comparison: bool,
},
Texture {
sample_type: TextureSampleType,
view_dimension: TextureViewDimension,
multisampled: bool,
},
StorageTexture {
access: StorageTextureAccess,
format: TextureFormat,
view_dimension: TextureViewDimension,
},
}Expand description
Specific type of a binding.
WebGPU spec: the enum of
Variants
Buffer
Fields
ty: BufferBindingTypeSub-type of the buffer binding.
has_dynamic_offset: boolIndicates that the binding has a dynamic offset.
One offset must be passed to [RenderPass::set_bind_group] for each dynamic binding in increasing order of binding number.
min_binding_size: Option<NonZeroU64>Minimum size of the corresponding BufferBinding required to match this entry.
When pipeline is created, the size has to cover at least the corresponding structure in the shader
plus one element of the unbound array, which can only be last in the structure.
If None, the check is performed at draw call time instead of pipeline and bind group creation.
A buffer binding.
Sampler
Fields
filtering: boolThe sampling result is produced based on more than a single color sample from a texture, e.g. when bilinear interpolation is enabled.
A filtering sampler can only be used with a filterable texture.
comparison: boolUse as a comparison sampler instead of a normal sampler. For more info take a look at the analogous functionality in OpenGL: https://www.khronos.org/opengl/wiki/Sampler_Object#Comparison_mode.
A sampler that can be used to sample a texture.
Example GLSL syntax:
layout(binding = 0)
uniform sampler s;Texture
Fields
sample_type: TextureSampleTypeSample type of the texture binding.
view_dimension: TextureViewDimensionDimension of the texture view that is going to be sampled.
multisampled: boolTrue if the texture has a sample count greater than 1. If this is true,
the texture must be read from shaders with texture1DMS, texture2DMS, or texture3DMS,
depending on dimension.
A texture binding.
Example GLSL syntax:
layout(binding = 0)
uniform texture2D t;StorageTexture
Fields
access: StorageTextureAccessAllowed access to this texture.
format: TextureFormatFormat of the texture.
view_dimension: TextureViewDimensionDimension of the texture view that is going to be sampled.
A storage texture.
Example GLSL syntax:
layout(set=0, binding=0, r32f) uniform image2D myStorageImage;Note that the texture format must be specified in the shader as well. A list of valid formats can be found in the specification here: https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.60.html#layout-qualifiers
Implementations
Returns true for buffer bindings with dynamic offset enabled.
Trait Implementations
pub fn deserialize<__D>(
__deserializer: __D
) -> Result<BindingType, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
pub fn deserialize<__D>(
__deserializer: __D
) -> Result<BindingType, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
This method tests for self and other values to be equal, and is used
by ==. Read more
This method tests for !=.
pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for BindingType
impl Send for BindingType
impl Sync for BindingType
impl Unpin for BindingType
impl UnwindSafe for BindingType
Blanket Implementations
Mutably borrows from an owned value. Read more
Compare self to key and return true if they are equal.